BlackClan Studio's Recent Forum Activity

  • Nice to see you two again :). Don't be sad Nutecred. It's a learning experience for all of us. You got to have a target audience and also think how you can market to the target audience. It's also very important that you get very honest opinions of what ppl think even if it's brutal honesty. And not from your family or friends. I say, don't give up and just learn from what did not work and why. If you ask me, I would say a turn off for me is the graphics of your game. It looks incomplete and not entirely finish yet. But I do think the concept is cool of riding and shooting your enemies up. you just got execute it well and try above your best of what you can do for it to look and be presentable . It's never easy, but learning from mistakes always improves you even more. I hope this help. Also, I think a good idea is to add blood when you shoot the enemy. I think that would be a cool idea in your game if you havent already added it.

  • It's fine, i'll just find a way to make it clear that the player earned their full value by changing the color of the kill points shown. One red , the other blue. If you see both, it means you earned the full value of that score. I would send you my project to take a closer look at it, but its too deep in and too much to try to take out to make a demo of. I did see your pics btw, but when I went to check on the post, for some reason they were gone. Anyways, I appreciate you and plinkies help but I found away around it and close of what im trying to do. Thanks once again.

  • Heres what the events look like and how I got it set up in my game.... oh sorry how rough the pic looks btw lol

  • Yes, your getting close! So I already got them to spawn the value of 50pts from both bullets. But thats the problem, If both bullet hits, I can't get it to spawn the 100pts. In this pic, its an early stage of my point value. You see where it says 100pts right? But if you look at the score, it says 200. Thats because it's bullet is half of that full value but been hit by BOTH bullets. So if an enemey is 50-100pts, you'll either get 50 if you hit with 1 bullet, or 100 if you hit with 2 bullets. Same if enemy is 100-200pts. 100 1 bullet. 200 2 bullets. So im trying to find a way to spawn the full value when both bullets hits enemy giving the player score the full point of that value.

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  • These are actual pics of how both bullets from gun 1 & 2 can collide and destroy enemy and add the points.

    In this pic, both bullets have been shot and is bout to destroy enemy. Player has 0 score. each bullet is 50 pts.

    In this pic, enemy 1 had been destroyed by both bullets. It added 100pts to the players score. All I want to do is spawn the 100pt value of that. But, we're on to enemy 2 and if you look closely, only one bullet is going to kill the enemy, only adding 50pts to the score and will total to 150.

    Score is now 150 and enemy had been destroyed by one of the bullets. 1 bullet is only 50pts. and spawns the 50 point kill value.

  • Okay, I think everyone's getting confused a little of what I want trying to do. So im just posting this as an example to explain and to clarify things.

    All im trying to do is get the full value to spawn like in the picture. My players shoots out of both guns, 1 & 2. Most of my enemies are one hit kill. No health. When bullet 1 or 2 of gun 1 or 2 collide with enemy, it destroys it. They add 50 to players score. If no bullets hits, nothing happens. If one of the bullets hits, 50 pts to player. It spawns 50 pts. If bullet 1 or 2 hits, 100pts to player and adds 100 to players score. I just want it to spawn the 100pts value of the kill to let player know they earned 100pts.

  • I'm still not understanding the concept, how can both bullets hit if the enemy is destroyed on any of the bullets hitting. Also how is the player firing 2 different bullets at once in your game?

    I told you already, Gun1 & Gun2. It's a fighter jet that shoots from its right gun and left gun. They both have a value of 50 which adds to 100. They hit at the same time.

  • Yeah, my enemies do not use HP. Only two of them but the rest are weaker types.When my player shoots, it has right gun and a left gun. It shoots both bullets at the same time, each bullet contains half the point of the full kill point value. I kinda figured that it won't work cause theres no way i could also get bullet 1 to join for HitA&B. It's kinda already done the way I had it, it's just that I can't get the full value to show when both bullets hit. They both spawn 50pts when the score totals to 100pts. But I want to spawn a 100Pt value of that when they earned it from killing the enemy.

  • Heres the other part...

  • Okay, I think I got this. So I made 2 Boolean Instances called HitA and HitB for my Enemies family. I did HitA for Gun1 and HitB for Gun 2. Im not sure if HITA&B are ture, But I think I get what you meant.

  • I'll try the boolean one first, if I have any issue coding it out, I'll just send you a short demo link of how im doing it if it goes wrong. Thanks once more.

  • Thanks, I'll try that. I don't really do true or false or boolean variables, but I'll give it a try and look up on it more of how it works. Thanks once more.

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BlackClan Studio

Member since 15 Aug, 2018

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