LukeW's Recent Forum Activity

  • A simple work around until this issue is fixed is to download the file directly from Google Drive and then work on the project as a 'local file'.

  • Making good use of Mikal's Wind effect plugin here: kindeyegames.itch.io

  • I just have the same tilemaps on three separate layers. Two below the player for the majority of overlapping cases, and then a third above the player for any that need rendering above, like sections the player can go behind.

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  • Mollekopp Yep, all done with tilemaps. Cheers

  • Some new environments:

    mOOnpunk Thanks :)

  • Hey Fib

    That version online is a pretty outdated now, but hopefully it will help get you started. The version I'm using now has a lot of extra stuff, such as being able to call animations from within text dialogue, supporting multiple paths so that lines aren't going all over the place (this is pretty essential imo), and supporting more conditional options.

    Unfortunately, the new version is tied pretty closely to my own project. I went to pull it apart to update the tutorial, but it was a bit of a pita, and I wasn't sure how beneficial it would be to anyone as I figured that once you get started with this sort of thing, it kind of makes sense anyway, so I didn't bother.

    If you want to discuss it further, feel free to hit me up over Discord. One day I'll get round to updating the tutorial...

    Cheers

  • Menu system for Bilkins' Folly

  • Hey Aekiro, while you're about, are there any plans to add more effect options when applying the 'button' behaviour to text objects?

    I'm finding that I use 'button' on text objects more so that anything else with proUI, and it'd be awesome if there were text-based options like underline, bold and what not for hover and click actions, etc.

    Just a thought.

    Cheers

  • Ebi182

    Go to any layout, insert new object -> proUI

  • dop2000 sweet aesthetic! Reminds me of Adventure Time.

    I do now :D

  • Sent you some feedback over Discord

    Working on some environment stuff

  • Will variable framerate options ever be an option for PC?

    My other game had a couple of negative Steam reviews by users who complained that it didn't offer 144hz support (this was a GameMaker game) by locking to 60fps.

    It's pretty annoying, but that's PC enthusiasts for you.

    *edit*

    Actually I just read the manual and it says that Construct automatically aims to match the hardware display, which I take it means that 144 hz and above are supported.

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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