LukeW's Recent Forum Activity

  • SDD is now available on iOS through the Testflight app. I'd really appreciate anyone playing and reporting back on performance and bugs. I don't have access to an iPhone so this would be a massive help.

    Cheers

    testflight.apple.com/join/eCnnLN4l

    *edit* noticed a small bug where the text in the intro doesn't show up. Already fixed in the build, but if anyone's wondering why the pauses are so long, that's why. Unfortunately my access to Mac is at work so can't fix on iOS until Monday.

  • So I've been mucking around a bit with the fullscreen mode options in C3. In the project properties bar, there are 4 types listed:

    inner, outer, letterbox, integer letterbox.

    But if you go to the browser action 'request fullscreen', there's a fifth one added 'stretch: crop'.

    From what I've read online, this used to be in the C2 properties, but was removed in C3.

    I mean, I probably won't use it. But thought it was weird seeing it there, especially as the manual for the browser states: "The fullscreen modes that can be entered correspond to the Fullscreen mode project property." and makes no mention of a different scale method.

    So what does crop actually do?

    Cheers

  • Not sure why the event sheet image didn't show up in the previous post:

  • Okay, this is what I've come up with using sin and cos. I can't for the life of me get it to follow at a perfect opposite position without having a second object that runs at a right angle to the first.

    I'm sure there's a way to get rid of that go between shadow object, but I think I might be too stupid to work it out. I've tried all sorts of different combinations with no luck... I mean, this works, but it's not really ideal having an extra object in there.

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  • I'm sure this isn't as hard as I'm making myself think it is, but currently a common complaint with my game is that the user can swipe the screen to see around them, but it feels wrong because the camera tracks the finger whereas it should swipe in the opposite direction.

    So I'm trying to work out how to lerp the camera to the opposite spot with the player as the central point.

    I'm either typing in the wrong thing, or there is a serious lack of documentation on this (I'm leaning to the first assumption), but I can't for the life of me find a formula or documentation to help me with this.

    thanks

  • Congrats, looks interesting.

    Any chance of an Android version?

  • It would be pretty useful to know what devices can't run Construct games well. As of now, there are 8933 devices that my Android app supports in the Play Store. With no way to test them, an exclusion list would be nice.

    However, I noticed on export options that you can restrict by OS. On the assumption that older devices are less likely to run C3 games well (for example, my son's S4 gets pretty low fps on my pixel platformer) perhaps it might be viable to restrict according to OS?

  • Yep, in my first post, I wrote your name with a lowercase 'n', which I figured was why it didn't work. Then an edit did nothing, so I tried deleting the post and trying again and still nothing, so I threw my hands up and said 'oh well!'

    :D

  • I have this happen sometimes too, not sure why but can be frustrating if trying to get to the RGB and alpha fields. Tab on the keyboard works, but you still can't see it on screen.

  • oosyrag, thank you!

    The true solution would be to use sin and cos to determine where the object should be, in effect recreating the orbit with events rather than using behavior. Then you have control of when the position gets updated.

    I tried this and was still getting the effect, but then you said

    Alternatively, have you tried Wait 0 for updating the helper sprite's position?

    And it worked. Haven't bothered to try it with the orbit behaviour, as I now essentially have what I need. Solution below if anyone needs it for future reference. Also, thanks dop2000 and I honestly hated the idea of pinning the player to the platform though, so am glad it won't be necessary :P

    edit - not sure why I can't tag Nepeo, but thanks anyway mate :)

  • As you can see, I want a platform rotating around a specific point. I'm using every tick to set the platform's location to the object in the back. Problem is, it's almost like the solid behaviour is playing catchup with the orbit, like there's a frame delay.

    You can see in the gif that it doesn't look good.

    Hoping there's a fix for this that I've missed.

    TIA

  • I've finally finished making all 100 levels! Those last 20 were so painful, I didn't count on the fact that the dungeons get progressively larger for each world :/

    I now just have the final boss to add, a secret boss, and then making some of the cutscenes a bit better. Oh, and lots of bug squashing... :D

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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