Rhindon's Recent Forum Activity

  • This post is brought to you by Nintendo...and the number 3. And the letter D...and the letter S.

    And the web browser app.

  • BlueSkies - I can understand that. But that's also why I addressed that part specifically to any Christians. Perhaps that was a bit of some poor wording on my part, though.

  • Yeah, I had to add a time delay on checking for "Find path". It's working now. :)

    Thanks, guys!

  • Um...since the latest update to the site and rep system, just earlier today I had somewhere between 2200 and 2100...maybe a bit more. NOW I'm back down to a little over 2000.

    What just happened? I've been MAKING comments, so my rep should be going up, right??

  • I'm actually going to try to start working on this soon. I'm no expert by ANY means, but I do have a mind to try to make even the most complex material as easy to grasp by your most basic learner as possible.

    Yann has the Wiki link via Reddit, so it might be good to bookmark.

    I mean to actually start working on it today, but time eluded me. I should have more free time tomorrow.

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  • I've been using an Every X seconds Event while my characters chase another character. This allows the Find path and Move along path Actions to do their thing and not hamper the other, since it takes a short time to calculate the path.

    I've also set up actions to enable/disable the Pathfinding behavior...I'm not entirely sure if this works well, or at all, but it might be worth testing.

    I've also been advised to employ the Trigger Once Event to prevent successive calls on the Find path Event from triggering too soon, cancelling out Move along path because it's still calculating. You might want to try that.

    I'm also personally curious about how long a single call on Find path takes on average to calculate. I know it's dependent upon the distance and number of obstacles, etc, but what's a good mean time?

  • cklester - Yeah. There are those sad cases where individuals will find any reason to get uptight. I do not agree with the major tenets of such other beliefs as you mentioned, but you're right, I'd be just fine if such sub-forums existed. That's fine with me.

    But again, I do want to express understanding of Ashley's concern, too. This is a sensitive topic and, clearly, since someone complained about this SINGLE post, there ARE those who are just TOO sensitive. That's unfortunately gonna cause unneeded unrest within a great place like Scirra. That just isn't fair to anyone else. While I really do want to share my faith so others can make a well-informed decision for themselves, I do know this is NOT a Christian-oriented site as a whole. That's why I keep any mention of my beliefs on the down-low the rest of the time. We're here for GAMING.

    I'll comply with Ashley's decision, either way. (Alternatively, I could make a mention of my forum in my signature. ;) I still come out on top.)

  • *adds and wretchedshark to my special "Thank you" list for my game's credits*

    Let me go test this...I'll let you guys know if it works on my end...

  • Ashley - Man, I think that's a very good idea. The only "offense" I take is that someone complained...and didn't even seem to try to resolve the matter or strike an understanding - either my understanding or the person's regarding the other side. I mean, I don't honestly know just WHAT was offensive. I was tried to be VERY sensitive to the simple fact that others believe other things. No preaching, etc, etc, etc, was every intended. But, it would be silly to hold a grudge. No worries there. Bygones will be bye bye.

    The last thing I want to do is single people out, but I get what you mean about the title, and I think that's a fair assessment. I'm definitely aware of how varied people's views are, as I encounter them daily...literally, daily. So if you feel creating a dedicated sub-forum would help to resolve any feelings of alienation or potential "whip lash", then I'm all for it.

    I suppose I can completely amend my original post to turn this into a "quick list" of Christian-related game development stuff, such as my FB group? How's that sound?

  • Thank you, cklester and I appreciate the support very much, even if you happen to disagree with Christianity. To be sure - and I am sure this is what Ashley is simply trying to avoid, as I am, too! - we don't want to spark needless debate and argument. Heck, the point of my FB group is to foster COMMUNITY between gave developers and Christians. My goals are deeper than that, but suffice to say, a welcoming spirit is at the heart.

    So I'd have to agree with cklester about what the nature of the complaint was. Is it that I simply advertised an "all are welcome", Christian-oriented post......namely that it's Christian? Or is it something else? Did my wording seem off somehow, and if so, in what way, exactly? I really would be happy to clarify and make amends to those who felt offended.

    Heh, after all, one of the instructions and encouragements with the Christian faith (obviously, not exclusive to Christianity) is to make peace with everyone as much as it's in my power to do. I'd like to do that, if I could.

    And again, Ashley, thank you for your understanding, too. I don't know what your convictions are, but it really means a lot that you didn't just boot my post because of any religious relationship it has.

  • BluePhaze - Curiously, I did have this working just fine at one point...prior to some edits and additional features I'm trying to add next. But I'll see about doing a Trigger instead of overlapping.

    I'm also trying to work in Yann's suggestion to put the VisionCone and and LOS objects in a container with the CharEnemy object...I'm getting new problems with that given my break-down of layouts and event sheets. I have a habit of making easy stuff complicated.

    wretchedshark - I did have a timer going at one time so not to overload the CPU with the Pathfinding behavior. After making some changes to a previous set-up of my events, I decided I didn't need that wait period after all (it was only checking once every fourth of a second). Now I can't recall exactly WHAT I changed that caused the new mess...

  • .CAPX: https://www.sugarsync.com/pf/D6025908_4317202_6764554

    Following the comments in the "Event CharEnemy" event sheet, what follows SHOULD be the flow pattern of events:

    PreChase -->> ChasePhase <<---->> AlertPhase

    ^^-----------------------------------------

    When the VisionCone object overlaps the CharPlayer object, the CharEnemy object SHOULD start Pathfinding TO the Player...but it just sits there even though the two conditions are true to set the status from PreChase to ChasePhase. It isn't until AFTER the Player has left the range of the VisionCone that the Enemy starts chasing the player.

    Can someone help me see what I'm missing, please?

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Rhindon

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