Ninjadoodle's Recent Forum Activity

  • Ashley - Awesome to hear! Thank you for letting us know

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  • I'm really hoping we'll hear from Ashley / Tom on this, just so we know what the plans are.

  • - Completely agree with you! Would be nice to know whether the ads are coming soon tho

  • Ashley / Tom

    Thank you again for this awesome plugin!

    I know you guys said you are looking to expand the plugin 'down the line', but I do agree that the monetization features are crucial for something like this.

    It would be awesome if you guys could let us know 'roughly' when we might expect to be able to show rewarded ads etc.

    Thanks again

  • Tom - You guys rock!

  • newt - yeah the profit part is questionable, but I do think that there's potential to get games out there

    Elliott - Thanks for pointing that out!

  • I agree with this! It would be awesome to know if Scirra is working on a plugin like this.

    It seems like Facebook Instant games would be a very good outlet for HTML5.

  • I agree, this looks amazing! Can’t wait to try it out

  • Hi Ashley

    Thanks heaps for getting back to me about this

    Here is the article that states (under images), that we should aim to keep memory use under 100mb ...

    https://www.scirra.com/manual/183/memory-usage

    Here is one more that states that a phone might only have 60-100mb of memory ( I realise that very old phones DO have this limit ) ...

    https://www.scirra.com/blog/112/remember-not-to-waste-your-memory

  • Hi Ashley and Tom

    I have a question about memory use - it would be really cool to hear from the founders of Construct, to help put me on the right track.

    I don't always make the conventional types of games, made with Construct (e.g. platformers, shooters, physics).

    Here is one of my examples - http://www.ninjadoodle.com/clickplaytime-6http://www.ninjadoodle.com/clickplaytime-6

    Since one of my goals is to make fullscreen browser games (as well as mobile playable), I'm trying to find a good balance between high resolution and memory use.

    Since Construct doesn't support containers (in the sense that you put objects inside a container, then tween, squash and stretch as if it were one object), I have to export animation sequences for some of my levels.

    My sprites can often be very large, as they are the main focus of the puzzle/level. I've tried most of the tips and tricks I could think of, but without compromising my designs, I'm finding it very hard to stick to the 100mb recommendation for memory use.

    I see that this article was written some time ago, and was wondering whether you might have a recommendation for a 'safe' memory use limit that I should stick to, as a middle ground between memory use and the types of levels I want to create.

    Thank you very much in advance for taking the time out to read this post

  • Hi Ashley

    Thank you for explaining! I was a little bit confused by what was going on, but this clears things up a bit.

  • Hi Ashley

    I'm not too sure of the details, all I know is that some of the plugin creators won't be able to port/update their plugins for C3.

    One example is the Box2d+ plugin, I've recently bought to play with. The creator stated that as it is now, he can't support C3 (not sure of the details).

    I'm just wondering if this will effect any of the other widely used plugins.

    I assume it might have something to do with this thread ...

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Ninjadoodle

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