There are a few tutorials and addons you can try, google "platform AI site:construct.net"
Here are a few examples:
construct.net/en/tutorials/platformer-a-i-enemy-follows-and-jump-986
construct.net/en/tutorials/extended-platformer-enemy-ai-1396
scirra.com/store/royalty-free-game-templates/super-platformer-ai-2462
This will give you animation name without the last character:
Left(AnimationName, len(AnimationName)-1)
If you know the string length, you can use fixed number:
Left(AnimationName, 5)
You need to position the panel above all store sprites with some padding. Also, it seems like TouchSpeedAt expression is not available in "On drop" event in C3, so I changed it to "On any touch end".
See this updated file:
dropbox.com/s/b50u9il0pbj300g/ScrollTestApp.c3p
speed = distance(0, 0, Sprite.Physics.velocityX, Sprite.Physics.velocityY)
Please share your project file.
"Origin" is the image point #0, you set it in the Animation Editor.
Develop games in your browser. Powerful, performant & highly capable.
Does it work smoothly when you disable this event?
Check position of the Origin image point, it should be at the top. Make sure to set "Axis: Vertical" in Drag and Drop behavior and "Set angle: No" in Bullet.
You did see R0J0's example, why are you asking the same question again and again? Just use the bottom part of the sine function (event 2 in that example), or fill a rectangular area on the tilemap and then erase a big circle from it (event 5 in the example).
You can still see the text if you press Ctrl-A and the mouse cursor changes when over the textbox. Not to mention all other problems associated with form controls. If you just want to detect when a passphrase or a cheat code is typed, here is how I did it in my game:
There is probably an easier way to do this, but this also seems to work:
dropbox.com/s/bgyqaqdq0pa0baw/Clock2.capx
gabmusic Did you read the entire post? There are more examples, showing different methods of making complex shapes with tilemap.
This can be done much-much easier, in literally two events. Put all your store sprites into a family, add Pin behavior to it, pin family to a panel with Drag And Drop behavior and that's it!
Here is an example (with added inertia scrolling):
dropbox.com/s/50cl8ipks3wyr95/ScrollingList.capx
Have you seen this post?
construct.net/en/forum/construct-2/how-do-i-18/3d-carousel-42745/page-2
There are cool examples by R0J0hound which you may be able to modify for your needs.
Member since 26 May, 2016