dop2000's Recent Forum Activity

  • Please report it here:

    github.com/Scirra/Construct-bugs/issues

  • I think it may have to do with the fact that the Background sprite is the one with the timer and the instance variable of Pause, and I'm calling on booleans from other sprites to Pause, like so

    It doesn't matter where the Pause variable is, as long as you're correctly checking it and stop the function from running when Pause=true.

    Please post screenshots of your code.

  • It's difficult to understand what's going on. Ho many "Load" actions do you have in the project? Make sure the first event sheet (used in that empty layout) is not included into other event sheets.

    I suggest adding browser logging to all related events - before calling Save/Load, into "On Save completed" and "On Save completed".

    Then run the game, open browser console and check the messages.

  • Also, the vector can't be higher than the player max speed. If you want a fast and powerful knockback, you might need to temporarily increase the platform max speed.

  • You can limit scrolling to layout with events:

    + System: Every tick
    -> System: Set scroll X to clamp(ScrollX, 0+ViewportWidth("layer")÷2, LayoutWidth-ViewportWidth("layer")÷2)
    -> System: Set scroll Y to clamp(ScrollY, 0+ViewportHeight("layer")÷2, LayoutHeight-ViewportHeight("layer")÷2)
    

    Where "layer" is a layer with 100% parallax.

  • Enable Unbounded scrolling on all layouts. You might need to test that the game is scrolling properly after that.

  • It's probably because of the camera notch. Change the "Viewport fit" in project properties to "cover"

  • Everyone has the same ID and it's much easier to move them now.

    You only need the ID variable on the parent Card sprite. All children objects are already linked to the Card and can be picked using "Card pick children" condition.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm guessing the audio loops because the function is getting called multiple times. Make sure you are calling it only once.

  • I don't know anymore how correct this system is. But containers and families look much worse in my opinion

    What you need here is a hierarchy. Add other objects (texts, images) as children to the main Card sprite. They will move together as one unit, and you can pick child objects in events. And it's a lot easier than linking them by ID.

    Then I can’t add 1000 cards to the screen, etc. Where each will have 4 elements, this is already 4000 objects, etc.

    It’s not that bad. Construct can easily handle tens of thousands objects. As long as you keep most of them off-screen, you're not moving all 4000 objects at once, and you’re not updating them every tick, the performance impact should be minimal.

    Another option is to destroy cards once they’re swiped away and create new ones as needed. That approach should be easier than trying to recycle them.

  • the letters of the spritefont look very strange, some big gaps, distances, letters can overlap each other

    That's because you need to configure the spacing data and other parameters. Use the SpriteFont Generator app, it generates a file with all these parameters - all you need to do is just copy/paste them.

    construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies