HolidayExplanation's Recent Forum Activity

  • Hi, so I'm curious - the Devs who tried the V2 Addon SDK - is it ok? What can it not do anymore? I used to make quite a few Addons for C2 and some I'd like to port. What are the limitations of V2 or should I rather stay on an older version of Construct and develop/port on V1? I've read it got dumbed down and restricted for some reason.

    I love expanding the engine with addons that I feel are generally just missing from C3 as a game engine like e.g. Dialogue System, Default Crafting System, NPC behavior, better JSON loaders etc., but now unsure to what extent it can be expanded compared to C2 and SDK1.

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  • Hmm okay, then there's only heavy workarounds, like having a separate program that syncs with the C2, but then there's the possible problem of the files being used and it being unable to write to them.

    Guess I'll experiment some more over the time, thanks for all the info! :-]

  • Hey R0J0, thanks for the reply! I was actually learning plugin making by analyzing yours and Rex's plugins a while ago 😋

    I have tried spawning a new div directly in the editor, but it hasn't worked yet, either nothing happens or the editor crashes.

    So do you mean just using a separate HTML file and then opening that as a separate browser window? I managed to do that by placing an editor.html inside /files in the C2 project. I manage to open that in edittime as well as in runtime.

    If there's rly no way to internally spawn a new div, maybe I'd just wrap a Node app, launch it when necessary from editor plugins, then try to communicate via JS postMessage events to the Plugin, to bi-directionaly send data... Although in-editor would be much cooler, then I could expand C2 a bit, as I always wanted.

    I'll make feature request on git, maybe they miraculously say yes :'D

    https://github.com/Scirra/Construct-feature-requests/issues/350

  • For example I'd like to make a plugin to edit JSON directly as an eventsheet window where it gets displayed or as a dialog that pops up, or as a sidebar etc. Since I already have plugins which read items etc. from JSON files.

    I like it for example that you can modify the interface in unity a bit more than in Construct. I am not sure of what is possible and what not when it comes to this in plugins.

    Any infos greatly appreciated and thank you in advance if anyone replies!

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  • Quite some things are not working for a good half a year now. As well as the Spriter Object in Construct. I have switched to animating my art with the timeline instead, eventhough Spriter is better, but it just doesn't work. Only the Spritesheet exports really work well unfortunately and that's just not a viable option due to the size.

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  • Ah absolutely beautiful, just what I'm looking for, thank you again fedca! Reminds me a lot to doing it in Godot. C3 has come so far.

    Solution

    1. Create Layout for Prefab (or use only one for all Prefabs)

    2. Insert Sprite into that Layout, give it a template name and attach hierarchy Sprites, Particles etc.

    3. Adjust properties, rotation etc.

    4. Create Object with used Template name wherever you want

  • With Prefab System I mean something similar to Unity and other major engines. So that I can e.g. combine multiple particles, sprites etc., give them default properties, then create a Prefab called e.g. "Rocket" and instantiate it whenever I like.

    I haven't used C3 seriously in two years, so I'm curious if there might be something for that now. I also remember that in C3 there is no more need to place the object into the layout, but I can't find the source of that statement anymore...!?

    Template/Replica seems to fit the closest, but they have to be in the layout and it can't have multiple object types, like said Rocket? Am I wrong? Any good approaches to this?

    Thank you kindly for any reply in advance!

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  • Ah so cool and definitely useful... :D Thank you very much Dop!!

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HolidayExplanation

Member since 27 Sep, 2015

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