Lou Bagel's Recent Forum Activity

  • What is the exact event for your player movement? Are you using physics movement or just setting position?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Didn't know you wanted it random. Look-up Random() and Choose() in the handbook.

    You can have it pick a random number and store it in a variable. Then just use comparison events to choose the background. Probably a different way to do it that cuts down on events but I would start with that.

  • I'm trying to understand: so you want to be able to type an expression or variable into the input box and have the debugTxt show the value of the typed expression or variable?

  • I think it is pretty simple, it is only changing the visibility. You should give it a try and ask for help when needed

  • If you are wanting to use the assets you are already using for the cutscenes then you just need to disable the controls while the cutscenes are going on and set events to control the character and NPCs.

    So you need an event that triggers the cutscene then event out everything you want done.

    If you mean like a video that is outside the scope of Construct (as in creating the video).

  • I'm not sure bullet behavior is the best to use to control your character. It may work in some situations but seems physics would work better.

    Is it getting stuck at the top because bullet behavior is still active? If you think about the bullet behavior a bullet object is always moving forward when active. So a bullet going into a solid would keep getting pushed into the solid, thus getting 'stuck'.

  • Is there any reason you can't just change the visibilities?

    -Set new tiled background to bottom of Z order

    -set new tiled background visible

    -set old tiled background to invisible

    Or you can start a loop to subtract 1 from old background opacity until 0 then set invisible.

    If the background consists more than just a tiled background you can setup different background layers and set the whole layer invisible.

  • Not sure I follow what you are asking for but maybe start with this:

    var TargetNumber = -1

    function Randomize:

    For Each Random Number

    --If RandomNumber != TargetNumber

    ---Random Number = floor(Random(1,10))

    Of course make sure you are familiar with Random(), Choose(), Floor(), Ceil()

  • tabyat thanks!

  • Thanks and I will try to remember to take a look.

    But I will doubt I will read it all then remember to come back to this post, so that is why I left it open for conversation if you wanted to bring up another point.

  • What said... but add condition [For each spritefont (loop)] so it checks each spritefont individually for the expected conditional requirements.

    ~Sol

    yes

  • A simple way is to build your 'final' screen in your topmost layer and set that layer to initially be visible.

    Then at end of game set the score and lives then set that layer to visible.

    Easy as pie!

Lou Bagel's avatar

Lou Bagel

Member since 7 Sep, 2015

Twitter
Lou Bagel has 3 followers

Connect with Lou Bagel

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies