Radkampfwagen's Recent Forum Activity

  • WackyToaster

    thanks a lot for your help.

    i cant believe i never knew of this before

    thanks

    Radkampfwagen

  • Yes could you post a screenshot of what the issue is , what it looks like when its blurry

  • Hi,

    Can anyone show me how to make things have a random percentage.

    so for example look at the number drop games-

    there is probably a code saying 30% drop a number 2, 40% drop a number 16, 10% drop a 32, 20% drop a number 8

    or something similar

    so how do i get this into construct 3?

    for now i use:

    spawn object at random x and y for the layout , and then i have 2 object detectors - half the size of the layout together so that the whole layout is covered by them, and then i use- object on collisions with left object detector set variable to 1 or on collisions with right detector set variable to 2

    and then in the event sheet id code - if var is 1 spawn (example) tiger and -if var is 2 spawn (example) lion

    yes so i know this isn't the correct method but i cant find of any other way

    thanks in advance

    Radkampfwagen

    Tagged:

  • oh how much did you enlarge the sprite

    so if you were to have a sprite with dimensions in canvas size - 200*200 - but then enlarge the size by (example) 1200*1200 - the pixels show quite big and blurry

    is this the case for you too?

  • so is the pixel canvas size same for all the animations of 1 object?

    although i know you already said you tries changing that

  • does this problem apply to all frames and all sprites?

    or is it just specifically for 1 object?

  • i made a small project to test it but it worked fine with me

    i tried:

    + System: Every tick -> Text: Set text to Variable1 + 3DShape: Is on-screen -> System: Add 1 to Variable1 + Keyboard: On Space pressed -> 3DShape: Move forward 20 pixels

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  • if the tiles have the jump thru behaviour then that means is has platformer.

    so i guess you have disabled default controls.that doesnt matter

    but then why dont you add the solid behaviour to the tiles?

    that i dont understand

  • well people could have that thing that sets your country to america

    and I also have my games mostly played in america

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  • well if the tiles dont have the solid behaviour of coarse the player would go through it

    also check the image-collision polygons is that might help

  • what code have you tried to input?

    on start of layout → music play

    is this what you have done?

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Radkampfwagen

Member since 25 Jun, 2024

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