Tokinsom's Recent Forum Activity

  • This would be convenient, but in the meantime..

    Give the object a value called "X_Speed" or "Y_Speed" or something, always set it to the platform behavior's X or Y component of motion, and compare.

  • -There are a lot of things "Undo" and "Redo" don't work on, like changes to an object's animations or properties. Also ctrl+y doesn't do anything.

    -The picture editor should remember any modifications after closing. It's really annoying to have to resize and reposition it every time it's opened.

  • The thing is each animation has a different speed so "xxx" would vary. I guess I could use subevents and name each animation speed individually..I just thought it could be done with a single action D:

  • Is there any way to restore an animation's speed after it's been changed by an event?

    To be specific, my player's animations are slowed down to 10 when it's under water, and need to be set back to default the instant the player exits the water. How can this be done? Thanks.

  • Wow I feel stupid now I don't know how but I did end up with multiple instances of the XAudio2 object, and that's been causing all of the music & sounds problems I've been running in to. Thanks!

  • Sorry to make yet another topic on this, but I've tried everything I know and I'm still having problems playing music.

    -Whenever I play a song (using "autoplay music from resource") I run into 2 problems. The first problem is there's about a 75% chance the song will be started twice, as in there are sometimes 2 "instances" of the same song playing at the same time. It's very loud and sounds awful.

    I've tried adding "trigger once," but that doesn't work. The event I use to start the music is a "one time event" anyway, so there should never be more than one instance of the music playing.

    -The second problem is on that 25% chance only one instance of a song is played, it sounds really distorted. Some songs sound like there's a strong delay/chorus effect, and other songs sound like they're playing the wrong notes.

    Basically I'm getting mixed results each time the music starts. Are there known bugs with the xaudio2 object or am I just doing something wrong?

    • The "Game has been modified. Do you wish to save?" popup still doesn't appear after modifying events, animations, etc.

    -Sometimes when clicking on an event or condition, every event in the editor is highlighted. Scrolling up or down fixes this, but it can get annoying.

    • Hotkeys don't work in the animation editor (Not sure if they're even supposed to, but it would be nice..)
  • Could you please give me an example of use the "Trigger once" event?

    +CPlayer: Value 'CratePush' Equal to 1

    +Trigger once (system object condition)

    -Do stuff

    With that your animation will only be triggered once instead of constantly restarting and showing only the first frame.

  • I believe that's because that event is telling your player to constantly play the push animation. Try adding "Trigger once" with the system object, loop the animation, and stop it when needed.

  • That's about it o.o

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  • Working great so far! And yes, the ghost process issue seems to have been fixed.

  • Are you using a "collision box" for your player, or does your player sprite handle the collisions? Looks to me like your player sprite handles collisions itself, per pixel, which would have it's arm cling on to the platform when it's falling off of it - creating the problem you're having.

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Tokinsom

Member since 6 Jun, 2010

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