shinkan's Recent Forum Activity

  • so many letters...

    anyway I'm Polish and can speak/write/read in English. Obviously google translator is my biggest helper with funky or proper technical words, but not using that very often though.

  • Should there be a file or something? Or you jusy show that BoneMovement using that picture?

  • I would come to chat more but my English skills are not really great

    There's a on-line, allmost real-time translator on the chat. don't now about other lenguages but after todays morning with polish -> english i must say it works preety nice.

  • I'm starting a new project and encountered the problem with which I can not do, and bean trying to make it work since morning.

    1. I would like to make sprite jump, but the shadow stay in place -o bviously.

    I managed to do some "jumping", but the result is a terribly bad and not working when the "sprite" stands next to the wall. Have no idea how to set shadow to move x and y while sprite is in the air

    2. I do not know in which direction i should go when it comes to checking up Z posisions, for now every wall has its own private variable "z" for height and I want to check whether the height of the sprite jump is greater than the height of the wall. If so, sprite may jump on that wall. This is not a typical isometric game (3/4), so it should be a little easier.

    here's my current cap file.

    *.cap file

  • your welcome, glad I could help

    sourceforge.net/apps/mediawiki/construct/index.php

    (hmm insert hyperlink don't work with that..)

    and read some articles, could help you a lot with understanding basic functions of Construct <img src="smileys/smiley1.gif" border="0" align="middle" />

  • off topic, but what i wanna say fits here perfectly.

    Tom don't know if it would be hard or even possible to do, but integrating Google Translate into the forum could be awesome addon:)

    No more troubles for non english speakers (like me btw).

  • Easy and effective way:

    + System: Always (every tick)

    -> Sprite: Set position to clamp(.x, 0, LayoutWidth ), clamp(.y, 0, LayoutHeight )

    Tell that to people who are still scared or never found system expressions <img src="smileys/smiley1.gif" border="0" align="middle" />

    We're trying to help using simple and understandable things for begginers <img src="smileys/smiley1.gif" border="0" align="middle" />

  • use "clamp"

    + MouseKeyboard: Mouse is over Sprite
    -> Sprite: Set opacity to clamp(Sprite.Opacity-100*TimeDelta, 10, 90)
    
    + MouseKeyboard: [negated] Mouse is over Sprite
    -> Sprite: Set opacity to clamp(Sprite.Opacity+100*TimeDelta, 10, 90)

    Clamp basically limits values

    clamp(<font color=red>target</font>, <font color=green>min</font>, <font color=blue>max</font>)

  • Can't remember this happen to me. but i'm always using square detectors not actual "hero" sprites... so yes it can start to move like crazy <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • It's almost like christmas... so many presents :D

  • ohh, and i just post a topic about "how i hate new post replay options" in the "Website issues" :)

  • what's wrong with "post replay" thing?

    it was great and works great on a first day (hmmm 2 days ago)?

    You could easly set colors (more colors), links or images. Even preview works fine. I redone my Cybernetic Overload post in few minuts, now i have tu spend more time just to send simple replay :/

    Could you brimg it back like it was couple of days ago? it was much better.

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shinkan

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