Ashley's Recent Forum Activity

  • Thanks for your contributions piman <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • #1 - I can't reproduce this. I've given a Sprite object with a private variable of 'Number' type an initial value of "Hello". It works fine, all that happens is the runtime interprets the text as a number, which does not crash - usually it just gives the variable a starting value of 0. You should send or upload a .cap that crashes so I can take a look, since it doesn't sound like initial values are a problem...

    #2 - I'll take a look soon, could you add it to the bug tracker?

  • I'd say edit away to your heart's content, so long as you're familiar with the area you're writing about. Even if you're not, myself (and hopefully other people) review the recent changes from time to time, and will correct anything which isn't exactly right. Documenting Construct on the Wiki is a pretty big job so the more people we have helping the better!

  • I agree that duplicates should not be listed - if you could list all bugs you find on the bug tracker, then we have one central, organised place to deal with the bugs we find (threads are easily lost and forgotten).

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  • There's vague plans for a plugin that can to tile-based 'painting' of levels directly in the layout editor, but I don't know if it'll make 1.0.

  • I think the Canvas object would be best for this, but it doesn't support loading images yet... I'll see if I can update it for the next build.

  • The documentation is wrong - I've checked the source and it will exit the application if the current frame is the last and you go to the next layout, or if the current frame is the first and you go to the previous layout. I've updated the Wiki to state this.

  • Does it say "Out of memory" or "Out of VIDEO memory"? An exact copy/paste of the error message might be handy... if it involves video memory, what is your graphics hardware?

  • one time construct crashed and ruined the .cap i was working on INCLUDING all the backups i had!

    Just to shed some more light on this, along the lines of what Rich was saying: we figured out a ribbon bar button corrupted the application in memory, which meant every time you hit save it saved a corrupt .cap file which would never load. I'm sorry this happened, but it's fixed now (thanks in part to your reports), and unfortunately these kinds of things happen with pre-release software

  • I've looked up the error and something weird is happening like every plugin is crashing as Construct tries to load it, so you don't get any plugins loaded. I have no idea what is going on. I guess you should try older versions, in case it was something I changed recently.

  • It's a long shot, but could you try installing this, rebooting and trying again?

    I've read that file does not visually do anything after you double click it, but that it will have taken effect anyway (it looks like you double click and nothing happens). Alternatively you can unzip it in winzip and extract a bunch of DLL files from it, which might work if you dump them in the Construct.exe directory.

  • Well, there's a bit of an undocumented feature here. If every object in a family has the same behavior - ie. family 'Friendly' consists objects A, B and C, all of which have the 'Bullet' movement - then the 'bullet' tab appears for the family as well in the dialog. If one of them has it missing, it won't appear - if it were there, a 'Set speed' action for the bullet can't be applied to an object that doesn't have a bullet movement, hence the requirement that all objects in a family have the same behaviors for this to work.

    I think it might crash in the current build, but if it does, it's fixed for the next build.

    I haven't documented this feature anywhere yet. But I hope when/if it works, it satisfies you

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Ashley

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