We will definitely be keeping and maintaining support for standard JavaScript!
If you run in to a problem with Construct please file an issue following all the guidelines.
If you run in to a problem with Construct please file an issue following all the guidelines, as we need all that information to be able to help.
Our normal schedule is to update the documentation when the next stable release comes out, which should be within a couple of weeks.
I beat you Tom 😏
I'm afraid it's difficult to help from just a comment like this - if you could file an issue following all the guidelines we could investigate.
Why would you have an invalid layer name in a layout file though? Is this something that comes up with merge conflicts with source control or something? It seems vanishingly unlikely that something like a hardware failure causes a few bytes in a layer name in a JSON file to be written incorrectly without affecting the rest of the project.
There are thousands of ways a project could be corrupted, and many of them probably can't show any good or actionable error message (e.g. should Construct be able to say "the second half of this JSON file is overwritten with all zeroes"? Is it even useful to you if you see that?) We occasionally make improvements only where we see it happening with real projects and there's both a good and actionable error message we can show.
Actually I don't think f16 will work for shader parameters - currently Construct always writes those as f32. However you can immediately cast the value to f16 and do any further calculations with reduced precision.
Construct defines an f16or32 type for shaders. It's documented here.
If you run in to a problem please file an issue following all the guidelines.
If you use VS Code, it actually uses the same editor as Construct does (Monaco). If you use an external editor and enable 'Auto reload on preview', you don't need to do any re-importing, so it should work similarly to before but using a different app instead of a popup window from Construct.
Yes, we'll release an LTS update with the Android update, but note it won't be for a while yet.
You can save your project to a folder and use an external editor.
'Airborne explorer' was added in r433, whereas this is a patch based on the previous release r432, so it doesn't have anything added in r433.
Member since 21 May, 2007
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