I'd guess you've done something wrong, because with zero latency it should happen quickly. As far as I'm aware nobody else has been having that problem, but if you think it's a bug in Construct, please file an issue following all the guidelines.
See this forum post.
A Construct plugin can't improve the quality of a laggy Internet connection. Much of multiplayer game design is coming up with techniques to hide latency, PDV and packet loss in the network connection, and the Multiplayer plugin has features to deal with that.
A reverse conversion is straightforward, I'll add that for the next beta.
You can already get 50 events in the free edition if you sign up an account and verify your email.
See the r458.2 release notes - it's probably a graphics driver bug on your system.
A great read, thanks for sharing!
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I just tried this and it looks like a bug in the latest WebView2 actually - I filed an issue about it.
That sounds like a graphics driver bug - check to see if any system software updates or driver updates are available.
Have you tried disabling WebGPU? That will go back to using the older WebGL renderer.
If you run in to a problem please file an issue following the guidelines.
Doesn't the built-in mesh distortion feature do a similar thing?
Have you tried using Chrome beta/dev/canary? There have been some Chrome-side performance improvements for this very recently (see this issue). It might also be worth trying setting the renderer back to WebGL, as work to optimise WebGPU to be as fast as WebGL in this case is also ongoing (see also this issue).
Member since 21 May, 2007
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