three.js currently doesn't support advanced minification. I requested support and even did some work to add support for it, but so far the maintainers don't appear to be particularly interested in supporting it.
I'm afraid I've no idea what change could have been responsible for that. Graphics driver bugs can be highly unpredictable, and if the underlying graphics driver bug is not actually fixed, it's possible it could come back in a future release. The only way to make sure such issues are reliably solved is to report it to the graphics driver vendor.
I'll try to get a setting for culling in the next beta - I meant to do that for this release but didn't get round to it.
Thanks for spotting that, it should be fixed now.
The project has a breakpoint set which causes a free edition prompt - I'll update the project for the next release so that doesn't happen.
We normally update documentation after the next stable release. If you use TypeScript you can usually experiment with new APIs fairly easily with that as it uses the type definitions to help you call the new APIs correctly.
Update: it looks like the Asset Browser isn't loading anything due to an issue caused by the release system. We're looking in to it!
This release shouldn't have broken any of the public, documented addon APIs. If it did please file an issue.
It's the industry-standard version of TypeScript, it's not "Construct's TypeScript". I think this is just how TypeScript works.
If you're doing a local build with Android Studio, you may need to upgrade your locally installed version of Gradle.
Those are TypeScript errors. You might need to do something like add '!' to assert something is not null.
I have never seen anything saying the Steam in-game overlay is required to publish to Steam. Do you have a reference for that?
We will definitely be keeping and maintaining support for standard JavaScript!
If you run in to a problem with Construct please file an issue following all the guidelines.
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Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.