If you run in to a problem please file an issue following all the guidelines.
Construct supports GLTF, which typically uses the file extensions .gltf or .glb.
This sounds like common graphics driver issues. Try checking for updated graphics drivers, and install any available system software updates. You could also try disabling WebGPU in Project Properties to see if that helps - if it does we'd be interested to know the graphics hardware in the system.
The workflows Construct uses for .ts files are described in TypeScript in Construct in the manual - for example it's by design that if you use an external editor, Construct will only import .js files, as the assumption is then you are using the external editor to compile TypeScript. If there's a crash or you otherwise don't think it's working correctly, please file an issue. I'd also point out we recently did quite a significant update in the past release cycle which brought the Monaco editor and TypeScript version up-to-date.
There's already an option to set the projection to orthographic in Layout Properties.
Yes, you can use animated models!
Thanks for sticking with us!
It's a new option for the 'Framerate mode' project property (in the Advanced section).
The Linux CEF export option supports the Steam Deck. See this guide.
Please report any problems by filing an issue following all the guidelines.
Has an issue been filed about it? If not it probably won't be investigated.
I'm planning a '2025 year in review' blog before the end of the year!
I believe most issues are caused by graphics driver bugs, which have been problematic throughout my entire career, ranging from issues with DirectX 9 circa 2009, issues with WebGL in the early 2010s, issues with WebGL 2 in the late 2010s, and now issues with WebGPU. I have long wished graphics vendors would do a better job...
The Online multiplayer in Construct tutorial series covers everything in detail. I'd also point out that support for binary data transfers is a relatively recent update to the Multiplayer feature.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.