Ok then so i don't seem to know how to increase a variable for all instances at the same time. I made a separate event that just adds 1 to the family variable and nothing changes.
Every 1 second => add 1 to family variable 
That should add one to each family instance that is currently created no? If not than it should add 1 to a single instance, which when ran nothing happens.
I added actions to 3 events where they should add 1 to the "turn" family variable. 
But only 1 event actually adds 1 to any variable, that being the first one on every 1 second.