jweickum's Recent Forum Activity

  • I looking for someone that can talk and help explain the multiplayer mechanics and plug-ins. Along helping set up a 2 player online prototype. Im paying $60 an hour.

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  • I'm using a transparent layer with forced texture and a sprite with destination out to make a simulated flashlight. My problem is that you can't change the color of the light.

    Is there anyway to do better lighting systems, one that can have different colored lights?

  • I fixed it. All i had to do was add 1 to turn before creating an object so it didn't pick the created object only. Thanks so much for the help.

  • Ok then so i don't seem to know how to increase a variable for all instances at the same time. I made a separate event that just adds 1 to the family variable and nothing changes.

    Every 1 second => add 1 to family variable

    That should add one to each family instance that is currently created no? If not than it should add 1 to a single instance, which when ran nothing happens.

    I added actions to 3 events where they should add 1 to the "turn" family variable.

    But only 1 event actually adds 1 to any variable, that being the first one on every 1 second.

  • The potion is in tilesobjects family.

    But the variables dont count upwards at every true boolean condition. Unless i spawn a specific object instead of spawning a family. Following this picture the turn variable should add 1 to every family instance created every 2 seconds right?

  • I posted a picture and I'm using the "family" variable. But only when i specifically spawn a potion(changed object to match the picture) will the family variable actually count up.

    I could be misunderstanding what you mean though.

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  • Boolean is true => spawn potion, add 1 to family 1 var, set boolean to false.

    Boolean is true => spawn family 1, add 1 to family 1 var, set boolean to false.

    Both of these events should be the exact same. But only the event with the coin object actually adds to the variable.

    Do families spawn differently than non family sprites?

  • Easy - don't use these behaviors.

    Make a barrier around the layout with solid tiles.

    Whats the point of having these behaviors if you always have to make some work around?

  • You could spawn an object on "watering can used" and whatever plants that are overlapping with the object, they get "watered".

  • Started a brand new project and have 1 object with the tile based movement.

    WASD for movement, but if I have "Bound to layout" or "Wrap" it messes up.

    "Bound to layout" with tile movement, will freeze the character if it touches the edge of the layout.

    "Wrap" once wrapping around for the first time, the direction of input that was used to wrap will stay and the character will be stuck on that direction.

    Any tips?

  • I just updated to 190....that's irritating. Thanks so much for the help!

    Would the bullet behavior be more acceptable than the move to?

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jweickum

Member since 10 Oct, 2014

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