Voir un historique complet de tous les changements dans Construct 3 depuis la première parution.

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Project files now cannot be named to filenames that Construct uses in exported projects to avoid conflicts
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Mobile Advert: "On configuration complete" will now trigger every layout once configured
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C3 runtime: improve "not supported" message
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Allow editor to run without WebGL support, although Layout Views cannot be opened. This should avoid broken graphics drivers passing the startup support check but then later crashing the editor.
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C3 runtime: use same maximum spritesheet size as C2 runtime to avoid higher memory usage
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(no changes since r119)
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Previewing with no layouts open now previews the project
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Use popup preview mode by default for Safari 12, since it has per-site settings that can allow popups permission to Construct 3 only
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Mobile advert: user consent dialogs show "everywhere" option not currently working with the Google SDK, so it will behave as "EU and unknown" for the time being
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Updated code to invoke downloads to better support Edge
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C3 runtime: update Lens2 effect so magnification parameter has effect when black alpha-only image used
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C3 runtime 'Worker' property now only shown if experimental features enabled in Settings
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Updated script minifier used to minify exports. Should fix issues with exporting C3 runtime projects not working when minified.
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C3 runtime setting now enabled by default (no need to first enable experimental features in Settings)
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Updated Dark and Light themes
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Platform behavior: better handling of hitting moving ceilings
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Mobile advert: now enabled testing for the current device instead of loading test unit IDs
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Support replacing project image files outside of Construct. This slightly slows down loading projects, but is necessary to avoid corrupting projects for users who do this.
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Long expressions without spaces in will now break if there is not enough horizontal space
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Platform information dialog: show 'Copy' button on mobile
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Android exports could unnecessarily include cordova-plugin-status
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Disabled WebGL 2 on Android in C2 runtime
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Android: disabled WebGL 2 for the time being due to reports of what appear to be GPU driver bugs. Android devices can still use WebGL 1.
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Removed storyboard-splash.png as default image (can optionally be added to customise)
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Physics: fixed misleading descriptions of force/impulse image point parameters
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Firefox: enabled UI animations for Firefox 63+ (currently Nightly), since the relevant Firefox bug was fixed
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Windows Store app: use dialog preview mode only, since a Store bug prevents popup mode from working
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Desktop: remember last used paths individually for each kind of file/folder picker
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Sine behavior: renamed "active" to "enabled" for consistency with other behaviors
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Mouse/Touch: no longer counts as clicking/touching an object if it's off the canvas