I'm running into the same issue. Even with 30fps overall performance isn't smooth.
Beaverlicious Thanks. I should be able to release a demo in a month or two.
Red Riding Hood (Work in progress)
What if I have a sprite 2048x2048 pixels and scale it up a little. Is memory footprint getting bigger then and what about exceeding size limit?
Egon Too bad you decided to give up on Egon... I know it's very hard to make game all by yourself (like I do) and manage all its aspects, but You had already a piece of something very, very good... I hope Your new projects will be as unique as Egon. Good luck!
Have a great weekend
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Minor So few pixels, so much fun! Looks good.
Started composing the opening sequence for third chapter of RRH.
mrnannings — Thank You guys! I'm very pleased You like it.
c13303 Thank You. More updates soon
My only suggestion would be - get inspired by minimalistic pixel art / computer graphic. On the programing aspect, this may be useful https://kuler.adobe.com/create/color-wheel/
This is very, very good! Excellent work on merging the graphics and sounds to create unique mood and atmosphere.
Judging from the screenshots, You can put more effort into graphics. It can be as minimalisic as it is, but definitely need re-thinking on colors. Reduce spaces between letters, it is hard to read right now.
Minor A nice, fresh idea in platformer genre.
C-7 This looks great! Keep up the good work. The only thing that seems strange to me is the walkcycle when character is going up or down the screen (visible from the back and front).
Waterfall is impressive.
+ fluent moves and mechanics
+ different enemies
I assume that overall graphical aspect is not ready yet.