rozpustelnik's Forum Posts

  • Is there any way to make adjustments from the spritesheet level?

    Example:

    I have many instances of spritefont with different content on a layout.

    How to make one of them visible, while others are invisible? Like a changing subtitles...

    If I select spritefont I can only make changes to all of the instances on the layout at once... How to apply changes only to picked instance?

  • Timer. I will give it a thought.

    The concept behind this setup is: main heroine runs away on tops of the cars, from officials in pursuit. The cars will vary in size and type and since run will be from left to right, vehicle flow will be from right to left. Any jump made between cars and on collision with asphalt will be lethal (or not, depends on gameplay). I'm planning to have something like 18 different cars, either placed in fixed queue or placed randomly. Player needs to take a long road from one side of the layout to the other and the flow must be dense enough to provide platforms to jump on; wrapping was the way to save some cpu.

  • Great! It works smoothly. Digging through the code right now.

    I owe You a beer :)

    Make it double if You know how to make every car has a slight delay before continuing to move. I was trying the system "wait", but probably got it wrong.

    Thank You very much.

  • Thanks, but I think the problem lays in a way that wrapping works in this particular case.

    Run the capx file to see how it looks, and how sprites are placed when re-entering the layout.

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  • Hi all.

    I'm trying to achieve the car traffic behavior - sprites move just in one direction (to the right) not bumping each other etc.

    I created something like this for quick reference: dropbox.com/s/kv4w24n75qpyumj/car%20traffic%20test.capx

    and sprites have wrap behavior added. Now...

    The problem is that after leaving the layout on the right, sprites should show up on the left. They do, but they change their position upon (as I think) spawning one on another behind-the-scene.

    How to keep up all the wrapped sprites in line, entering the layout?

    Additional question: How to create a slight delay on car's start of movement (let's say - human factor)?

  • I was thinking about fast selecting ALL/selecting ONE layer switch on just one click. Having something like 10 layers and turning them on/off one by one is not very suitable when project extends and grows.

  • It would be nice to have option to isolate selected layer with one click. As layout gets more and more packed with stuff, this quick turn on/off every layer but selected would become handy.

  • Thank You very much, Guizmus. I think this will do the trick.

  • Hi all.

    Here's the situation:

    Sprite A on a frame number 4 is to spawn sprite B with bullet behavior.

    How to avoid constantly creating sprite B when frame number 4 lasts?

    I need only one sprite B spawned on frame.

    Thanks in advance.