LukeW's Forum Posts

  • Is the editor itself crashing for you, or just the preview? Since 308 I've had a lot of editor crashes, seemingly at random.

  • Hey Joe,

    One thing I've found with preview builds is they don't work a lot of time for me if they're in fullscreen mode. For whatever reason, I find that the previews run more consistently when windowed.

    Not sure if that's what you're dealing with, but thought I'd throw it out there.

  • Hi,

    Since the latest stable build, I'm experiencing an unusual amount of crashes on my project. While a couple have given an error report and allowed a save before restart, the last two have, more concerningly, frozen the editor. Both times this occurred was just as the project entered autosave.

    As it's not really a reproducible issue that I can submit, I thought I'd check on here to see if anyone else is experiencing increase in crashes since the latest stable as well, or if it's just me.

    Cheers

  • Another option would be to have an entire event sheet dedicated to your debug events and include it in your main event sheet - then remove it before export. I like doing it this way as all debugging systems are located in one place.

    *Edit* Although re-reading your OP, I see that you're specifically concerned about forgetting to turn it off. If that's the case, stick to Wacky's suggestion.

  • Working today without autosave enabled, saving was a lot quicker for most of the day.

    I did notice the occasional slow save once in a while, though nothing like what I was experiencing before. We're talking a 30 second save every couple of hours.

  • Looks like Windows Defender is to blame! github.com/Scirra/Construct-3-bugs/issues/5825

  • NGX

    Whats up with this? Can someone fill me up with the Scirra objectives with the tool?

    I think they're referring to this: construct.net/en/blogs/construct-official-blog-1/announcing-new-product-beta-1589

  • Auto-save feature saves the project as a single c3p file. Maybe Construct needs to rebuild the file structure or something to save as a folder after that. You can test this by manually saving as c3p and then as a folder.

    Yep, looks like you're correct. I'm just trying this out now with the build I uploaded to the issues page and it's triggering a slow project save after the single c3p file save.

  • After a bit more testing and observation today, I'm almost certain that it's tied to autosave.

    As soon as my project autosaves, I can expect a long manual save straight after, no matter what (while using project folders). Meanwhile, disabling autosave results in no longer getting a long save time intermittently.

  • Is it every time for you though Dop?

    For me, project folder saves can be near instant, except sometimes they'll take upwards of 5 minutes or more.

    However, I need to triple check this, but I think the project folder is only doing a slow save after autosaving.

    Also by comparison, my project folder is only 160mb.

  • I have similar issues around long saving times. It only happens when I'm working with tilemaps. Switching to project folder 'kind of' works, in that not every save is slow after editing a tilemap, though sometimes it will just do a complete slow save for no reason that I can fathom (i.e., I'm not working with tilemaps at all).

    I bought an NVMe drive thinking it might be hard drive related, but that had no impact on save times.

    I would report this as an issue, but I can't recreate the problem in a standalone project, making me think that this is something that is isolated to larger projects.

    Here's a gif of the save time in action. First save is a normal save time, second save shows how long it can take after editing the tilemap.

    As you can imagine, this is a pretty big pain in the butt as I'm either having to choose to interrupt my workflow for up to 5 minutes at a time, or go without saving.

    imgur.com/a/d1sYnJP

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  • rufson looks great!

  • PNG is pretty much the standard.

    Definitely have a way to test your game using PC controls. Remote preview is pretty nifty, but still slower than testing directly on PC.

    Make sure you join the Discord as you'll find a lot of help on there: discord.gg/kj8Nbp4f

  • Having a similar problem. I think it's to do with this issue: github.com/Scirra/Construct-3-bugs/issues/5331

    oosyrag

    Use a spritefont instead of the text object.

    From the manual: "if... you wish to translate the game in future, then Text objects are probably more suitable."

    I'm trying to paste text to the screen using drawing canvas to split it into pages and I'm finding this blurring effect very frustrating.