lionz's Forum Posts

  • You're right but I think I might've found a fix? You suggested it was limitation of C2 which seems feasible but I tried a different pathfinding behaviour for each object now (different names) and it appears to be creating two different object maps and working. Have you tried this before? May be an acceptable workaround.

  • I'm having an issue where I have two objects which I should add were cloned from each other originally. One, object, 'civilian', on created has a 'tile' pathfinding obstacle added. For some reason, the other separate object, 'pawn', is affected by this. When a civilian is created, the pawn suddenly starts detecting the 'tile' as an obstacle as well. Obviously this could be difficult to determine without any events shared but has anyone come across this before where they found a reason behind it?

  • >

    > > Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

    > >

    > C#? Don't be a noob. Assembly is the way to go.

    >

    Quite right: https://m.youtube.com/watch?v=GH94fKtGr0M

    Haha I went to uni with that guy. He's making Tanglewood.

  • I see all of the complaints about the subscription model and all I can do is laugh at the fact that I pay more than $100/year for freakin' AVG anti-virus lolol.

    Yes, that's laugh...not cry...not...crying...into my coffee...

  • Why not just steal the ideas off firefly: http://store.steampowered.com/app/267655/

    Haha nice. I understand how trying to make a 3D thing in a 2D engine would be a nice challenge of your skills but it seems redundant to me. Just use a 3D engine to make a nice 3D game, don't heavily modify a 2D engine to make a sloppy 3D game. Working backwards when you could just try and make a game in Unity or something. Not dismissing the fact that someone might want to do it as a challenge though, or portfolio piece.

  • Sounds good, what do you need help with?

  • No that's not the case, it's a 2D engine.

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    This reminds me of the petition we had recently to stop Trump from entering the UK

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    Already got a tattoo of 'C2 til I die' across my chest.

  • What about the custom plugins and behaviors in C3?

    Interesting, start a thread about it? Hopefully it just comes under the 'you can easily import your C2 project into C3' thing though.

  • $1,000,000, which includes a postcard with a personalised message from Scirra staff.

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    I simply can't justify $100 annually on something I won't use all time.

    That's just a personal thing for you then. If you are using it more than once a year then you will find that the $100/year becomes more reasonable.

  • Argh the clickbait title. Yeah I don't see a problem, I think even C2 is worth an annual subscription, I would still pay if it was annual. It's powerful software and allows you to create a game hassle-free, always worth it.

  • > Construct 2 will continue to receive updates as they have been for the foreseeable future. Exactly as has been in the past, if critical parts break they will be fixed and updates given to everyone free of charge.

    >

    This is too vague. A game can take 5+ years especially for someone that's not a full time game creator.

    If for some reason C2 support is discontinued, at least you know it'll import ok into C3 so nothing is really lost and you can continue working on your game.

  • sounds interesting but the link doesn't work.