Kyatric's Forum Posts

  • IE will download all the audio files (even if it doesn't read .ogg format), other browsers will (should ?) only download the set of audio files they need.

    Your end user will have less download if he uses FF or Chrome.

  • You may also want to make a layer that you make invisible on start of layout and only display (make visible) when the player completes the level.

  • Link to .capx file (required!):

    Link to Capx

    Steps to reproduce:

    1. Open the project

    2. Execute

    3. Click the button "Show "List" layer"

    Observed result:

    The arrow sprite appears, the List object does not.

    Expected result:

    The List object should appear.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: not tested

    Operating system & service pack:

    Win 7 Pro Sp1

    Construct 2 version:

    R121

    Observations:

    If you modify the layer "List" parallax to 100,100, the List will appear as soon as you move the mouse after having clicked the button.

    Also you can notify that on parallax 100,100, moving the screen away from the list (to the right) will make the selected text of the List "follow" instead of staying in its place like for a Text object.

  • Joannesalfa: Well there are already 78 effects shipped with C2 that you can tweak, plus the 8 provided by users.

    I think it's already not that bad.

    oppenheimer: keep up the good work !

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  • Index Hum guys, I don't want to appear has a party crasher, but wouldn't you mind taking this discussion in another topic or via PM (even though a new topic would be nice for other users I guess).

    It's been far out of the scope of the plugin I guess ^^

    Post a link to the next topic in case other users search for the same kind of operation you're talking about (even though it's mostly server side programming which is generally admitted as out of the scope of C2's forums too)

    Thanks ^^

    (I keep getting warnings each time you post a new message, it's getting a bit annoying there ^^)

    • Post link icon

    According to the audio manual entry:

    udio is downloaded on demand

    To speed up the loading time and start the game sooner, audio is downloaded or streamed on-demand during the game. In other words, nothing is downloaded until a Play action starts playing an audio file. Then, if the audio file is in the Music folder it starts streaming from the server; if in the Sounds folder, it starts downloading and will play when finished downloading.

    Looks like you already have exactly what you need ?

    Make sure to preload all required sounds (like menu fx for example) on the start of your game, and possibly you could get over with "Play" at any needed time.

    This will be dependent on the bandwidth of your users though.

  • Yes, have a background layer which parralax settings are set to 0,0 (with only your background image) (check again the beginner's guide page 7 in need) and have all your moving layers above it with regular 100, 100.

  • You don't need to zip the game by yourself, use the in-IDE Scirra arcade export.

    Check this tutorial that should explain all the process.

  • imothep85 : They are on steam already.

    Are you sure you've set your version to update beta releases like explained in the blog article ? (link in the first post of this topic)

  • Ha you mean in the project properties ?

    Maybe. Not sure it's an absolute requisite though.

    Perhaps Ashley will add this to his todo list.

  • Wouldn't it be even better that you do/handle those credits within your game ?

    I'm not sure it's something that should be specifically handled by the website.

    Just my opinion though.

    Moving the post to the "Arcade" forum, more appropriate place.

  • The keycode you can get from the keyboard plugin.

    For the character related to the code I've faced the same issue as you and started a plugin allowing to do this "translation" with a simple expression.

    You can check it out here (example capx provided).

    To answer the question as whether keycodes are different from a keyboard to another, I have an AZERTY keyboard and A = 65, Q = 81.

    Let me know if this is different on QWERTY.

    The plugin provided here is not an official/supported release and keys like "Shift" or "Escape" will return nothing but some blank space.

    The space keyboard will return a "SPACE" mention because so far it's the only key I've "intercepted" and replaced so far.

    Use at your own risks, no warranty whatsoever.

  • Your question is pretty broad.

    To make a platformer game online start with this tutorial (HTML5 means the game is online).

    If you're talking about online multiplayer check the built-in websocket plugin manual entry as well as the section "Networking/Multiplayer" of the How do I FAQ.

  • The images come in bundle when you buy a license.

    But you can use any set of images instead to keep on following the tutorial.

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