justifun's Forum Posts

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  • plays smoothly on my machine (chrome)

    also, there's gotta be a smarter way to organize those events. seems like you are doing a ton of un necessary actions in there.

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    Strobe - There's a lot of "bland" looking game because they are mostly being made by people who are new to game development and most are not artists or game designers either.

    If more people had a solid background in art first, then start making games i bet we'd see a lot more 'pretty' games. Its also very hard to properly "finish" and polish a game. most people get bored and want to explore new mechanics and concepts instead.

    Its not the engine that holding anyone back, its how people are using it.

    If anyone has been strungling to make their game a bit more special. check out his great game dev talk about making your game more "juicy".

    Subscribe to Construct videos now
  • Problem Description

    I noticed that if you update the name of a group that is bookmarked, it wont updated in the "Bookmarks" window unless you toggle the bookmark On then Off again.

    Attach a Capx

    Capx: https://drive.google.com/open?id=0B11Xu ... kVQbW1pOTQ

    Description of Capx

    Single group with a bookmark attached to it.

    Steps to Reproduce Bug

    • 1) Make sure your "Bookmarks" Window is visible
    • 2) Change name of group while bookmark is active again

    Observed Result

    Result: Bookmark name in "Bookmarks" window doesnt update unless you toggle the bookmark OFF/ON

    Expected Result

    Name in Bookmarks window should update upon changing the name, similarly to the way variables update in an event sheet automatically when changed.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 64bit

    Construct 2 Version ID

    r230

  • I love this one.

    https://terrycavanagh.itch.io/bosca-ceoil

    its pay what you want.

  • ~

    Hi,

    1920x1080 is a 16:9 screen ratio, so it should fit on most devices as well. However for tablest I personally recommend you to use a 16:10 screen ratio (1920x1200). Moreover it's not needed to built your mobile games in full hd, hd is sufficient. But this is up to you

    Yes CocoonJS did support Letterbox scale, but CocoonIO doesn't.

    Thank you for your feedback!

    Regards

    Andy

    You recommedn 1920x1200 but in your blog post it says 1280x800, is that the same aspect ratio?

  • Affinity Designer is fantastic as well.

    There's a free beta version for windows right now. But its been around for OSX for a while now. $50

  • Ill give it a shot later to try it out with the latest version.

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  • Good start, but its still pretty rough around the edges.

    The whole interface feels very unpolished and not very intuitive or consistent between sections.

    the webview lacks any of the abilities to select/download the images

    it would be nice to be able to adjust the size of the thumbnails in the main "image assets" tab

    the "import folder or files " button opens a dialogue box that only shows the windows profile set of directories instead of the rest of the computer etc. A regular full file browser window would be ideal .

    when clicking import files, it would be nice if they file type defaulted to whichever tab you are currently browsing (image/audio/video)

    The "previous keywords" dialog box isnt shared between image/video/audio

    On the audio tab, if would be better to be able to preview sounds without having to open the music player then and have to hit back to return to the list. it would be ideal if you could just hit a play button right in the list of music files.

    the entire interface cant be re scaled nicely to a smaller form factor. it takes up a lot of room on my desktop.

    when importing lots of files the dialog box just says "please wait" with no indication if its working or not. appears to be stuck for a while, but eventually works.

    it would be ideal if the data base of imported assets are stored on the network and multiple users could share the

    same repository

    keep going! looking forward to future updates,

  • Chrome on mobile is suffering as well even without the debugger visible.

  • delgado - sorry where is that located?

  • wertandrew - I'm getting the slow down in regular non debug mode as well though. are you?

  • glerikud - webgl is disabled in edge for some reason, not chrome. but canvas 2d in edge still runs this at 60 fps in edge, so its something chrome related.

  • delgado - But its performing way differently in edge vs chrome.

    Here's a pic of the debug screen. there's really not that much going on at all. There's 2 physics objects.

    the computer is a i7 3.5ghz and a gtx 970 video card.