shinkan in my game is max 125 objects in whole layout
Yeah i have 20 big sprites and very large tiled backgrounds (stars)
biggest sprite have 1500 x 1500 pixels
Develop games in your browser. Powerful, performant & highly capable.
shinkan draw calls show me many percent so its still large search field to find what cause high cpu usage (?)
Something cause very high cpu utilisation and i dont know where looking for this bug
My game have wery big layout 25k x 25k and very big tiled backgrounds but when spaceship dont moving everything is fine
I change pixel rounding only, my pleasure
fixed
Can i take a look at your capx ?
Set resolution of project to very low, next set sampling to 'point'
Yeah its the right way to easy search posted in the past topics
How to add a label to my game / pages that could position and easier to find on google?
Normal mapping looks very good but how implement this 'light' to other objects? like lasers flying on top of ship should cast light
I receive weird effects trying this
Regards
Ashley well i try something before but this work only for host.
I do not know how to distinguish between a host of peer when i want create a condition, because the sprite is only one paddle
https://dl.dropboxusercontent.com/u/447 ... %20mu.capx
anyone?
I would like to be able to move the paddle to the bigger area eg to half the area of the game for each player.
What condition should I create to each player have the ability to move under axis x and y aller up to half a layout?
McKack how did you make this 'style.css' files?
McKack you have iea how use this font: http://robotofont.com/ in construct 2?
this is direct lint from step 3: http://robotofont.com/wp-content/upload ... Step-3.png
Or how make my own css files?