Bloodshed's site was last updated in February 2005. It might be free, but I think it's fast becoming a relic.
I just VS2008 from the dreamspark program.
Wow, Dreamspark is awesome! For people who didn't know: if you're a student, anywhere in the world, get Microsoft development software free:
You can't make infinite shadows with it - you just have to use a high shadow depth. There's no smoothing for shadows yet, but you could try putting the shadows on their own layer, and giving the layer a Soften effect, or something.
reported as an attack site because "someone could upload something bad."
Wow, that's dumb. By the same logic, the entire internet is an attack site.
Oops, that's the one... sourceforge keeps catching me out with that, because when you log in it changes to https... hmph!
Answer is on the Wiki
Rich: edited your link so it works.
Develop games in your browser. Powerful, performant & highly capable.
I added the bug to the tracker, so hopefully it'll be fixed soon.
Ah, there's no way of doing this yet - I guess you could let the user choose between the common ones (eg. 1024x768) and the aspect ratio too. The common screen resolutions (like 800x600) are so widely supported I don't think you need to check if they're supported (although it would be good practice if Construct allowed you to).
Did you run the full DirectX installer that comes with the Construct IDE?
What specific error messages or problems do you encounter?
I got the same thing Rich - probably an attack hosted on someone's account there (which marks the entire domain dangerous) - will probably sort itself out eventually.
But yeah this game looks awesome Quazi
Give fraps a shot anyway, you don't know it doesn't work until you try it. Besides I would've thought the main bottleneck is the hard drive write speed since it generates so much data.
TTF fonts should work fine - but they have to be installed in the Windows Fonts directory, Windows won't load them from any other directory, I don't think. There's a text blitter-like plugin planned, which uses textures to draw letters, but it might be a while before it turns up.
It's only the zoom rate - you probably want to set the scroll X and Y rates to 0 for UIs, which works fine I think. Alternatively just set it by events.
I think it's a bit buggy. You might want to throw brackets around every operand:
(PlayerDeck.Value('num_cards') < 0) ? (52) : (0)
If that doesn't help, it's probably totally broken, so ditch it and use subevents instead.
Yeah, there's a bug that On Collision won't register if another object of the same type is already overlapping that object... linkman's workaround should do the trick until a fix is implemented.