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Please bump topic if necessary or after 24 hours rule is preferred. You should explain that answer need to be dragged into box.
Use else to efficiently check condition that not met.
Here a fix : dropbox.com/s/ymz2xfkaw3y5bna/sine_fix.c3p
Just 3 buttons fixed, I leave the rest to you.
Remove wait action and everthing is good.
It really simple but needs to put in correct order: dropbox.com/s/uvyb3p2y8xm3qei/append_loop.capx
dropbox.com/s/glhoiswi4vc4r6z/auto_missile.capx
How does the box will go back to it's origin? By taking step back of it's own? Or just suddenly warp back?
Drag 'n drop game isn't it?
dropbox.com/s/ojqywuiu44wsk3z/pindahkan_dragdrop.capx
Ah yes the operator got exchanged. Since you didn't specify array value I just make quick sample for one object:
dropbox.com/s/8dyrnro9fofrsta/summon_by_data.c3p
+ System: Array.At(0,0) ≥ time
+ System: Trigger once
-> System: Create object Sprite on layer 0 at (Array.At(1,0), Array.At(2,0)), create hierarchy: False, template: ""
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Collapsing menu: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
Revolving menu doesn't make sense if the game using mouse/touch. It will be different story if in your game menu using key/button to navigate.
It's okay really to started again even if the world seems to fall apart. Build your faith make a path. Continue dreaming and keep back to deliver your game. What is better than finishing what we've settled in first place?
Slope slides: dropbox.com/s/q87b0e5l28o518x/swing_proto.capx
If you already put every 2 seconds then you don't need to add wait 2 seconds.
I like the landmark idea of stage selection, giving iconic representation what the stage resemble of.
My addiction 'for' loop drives me to create recursive room generator to be tested:
dropbox.com/s/bdwbztvqalda546/recursive_dungeon_room.capx
The pattern recursion based on 4^n_division that generates multiplication by 1, 4, 16 and so on. I called this quad division. 3/4 passage generated for each cross section and shifted randomly during division to fit middle wall.