Initially the example serve as swarm test for beat 'em up prototyping. So they will be likely under 50 enemies at once on screen.
Here another sample to test massive bullets (bullets only):
dropbox.com/s/kxm2zk8wa05sxwk/Vershoote.capx
Here a simple addition operation: dropbox.com/s/gyq1wurwd05fl0y/keep%20global%20var.capx
Please make vector shape tweening happens with cue point to modify. Also dedicated image editor should be given more features.
Ah the example utilizing array probably not what you want to deal at this moment. Local Storage basically just stored value in strings. I can give much simpler example but what you want to do with the variable? It's a string or number?
Use local storage. Following example to showcase highscore board: dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
If you aiming game portals there are plenty nowdays that support html5. Gamejolt, newgrounds, itch.io, indiedb.
Let's do some benchmark: dropbox.com/s/4ahybqe3t0k758f/biters.c3p
[arrow keys to move]
Judging by video this rotary puzzle has a potential. Still can't really intrepret what those number at bottom relate to (how to read them).
Set mirrored. Flip will make object upside-down.
Any changes on screen should overwrite previous save state. Give it a go and observe the result.
Probably just overwrite the saved game would be an easy option then.
For more specific need better to create a level editor.
Put this in a condition once all object generated-> System: Save game to slot "you_name_it"
If you want to exclude object from save list just add behavior NoSave. Load object would be straight by using Load game command.
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Not in English but cover quiz with random question and score summary:
dropbox.com/s/eqfhubcadpfqv18/soal_random.capx
Neat. Lots of variation. Sometimes elongates, sometimes spreading, sometimes bulking. Good job!