View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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Allow accessing effects by name for instances, layers and layouts
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3D model: APIs to access quaternion for rotation
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3D model: APIs to manage animation looping
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Fix some TypeScript definitions
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3D model: deprecate meshName property
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3D model: fix changes to Z coordinate not updating bounding box
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TypeScript: fix incorrect type definition for ILayer/ILayout 'effects'
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3D models: add methods setMeshEnabled, setAllMeshesEnabled, isMeshEnabled, areAllMeshesEnabled and meshExists
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Add class IAABB3D (axis-aligned bounding box 3D)
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Add IWorldInstance method getBoundingBox3d()
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Add I3DModelInstance property meshNames
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Add IWorldInstance properties z and totalZ; deprecate zElevation and totalZElevation
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Add IWorldInstance methods setPosition3d(), getPosition3d(), offsetPosition3d()
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Add IWorldInstance property 'depth'
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Add IWorldInstance methods setSize3d(), getSize3d()
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Deprecate I3DShapeInstance property 'zHeight'
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Rename hierarchy option 'transformZElevation' to 'transformZ'
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Rename tween property type 'z-elevation' to 'z'
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Rename mesh point option 'zElevation' to 'z'
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Add IAssetManager property 'runtime'
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Log deprecation warning to console when accessing deprecated APIs
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Add script APIs for dynamic sampling
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Add IRuntime property anisotropicFiltering
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Fix possible error using MeshData with odd number of indices
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Add IRuntime.fixedFramerate
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TypeScript: fix possible incorrect error when adding script action
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Add IRenderer methods createMeshData(), drawMeshData()
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TypeScript: fix possible incorrect error when adding script action