Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

New fullscreen modes; fixed framerate mode; editor memory optimizations & more

13 January, 2026 ()

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Notes

This week's beta release includes some new fullscreen modes Integer scale inner and Integer scale outer. These work the same as Scale inner and Scale outer, but much like Letterbox integer scale mode, will only use a whole number scale factor. This provides new options for entirely filling the screen, but preserving pristine pixel art, ensuring every pixel is displayed at the same size.

We've also added a new Fixed framerate mode, where you can choose a specific framerate like 30 FPS. This also applies a fixed delta-time (dt) value. We still recommend using v-synced mode for a smooth display: fixed mode uses a timer to schedule frames and so it won't necessarily correlate to the display refresh rate and so can still end up looking janky regardless of the fixed framerate you choose; and the fixed delta-time value means things will go in to slow motion if the target framerate can't actually be achieved. However it can be a useful tool for saving battery with a lower framerate, for quick test projects, or another way to test your use of delta-time is correct by checking movement at different framerates.

This release also includes some editor optimizations to help ensure large projects don't use too much memory while you work on them. As ever there's also a batch of other changes and bug fixes. Happy testing!

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Exécuter r468

Changelog iconNouveaux ajouts

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New fullscreen modes 'Integer scale inner' and 'Integer scale outer'
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Support for fixed framerate mode

Changelog iconChangements

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Free edition: change 'Buy now' tab to a button
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Disable WebGPU in Safari for the time being due to Safari bugs
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Disable WebGPU on Intel Gen9 devices due to driver bugs
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Disable some editor image caching to reduce memory usage for large projects

Changelog iconCorrections de bug

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Animations editor: crash loading images (regression r467)
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Scroll To behavior: instance time scale did not affect screen shake
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Scale inner/outer not scaling pixel-perfectly with low quality fullscreen mode and nearest sampling
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9-patch: did not render correctly when mirrored/flipped
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9-patch: fix possible issues rendering when applied to 3D shape face
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Audio: playing and then immediately stopping audio sometimes did not stop

Changelog iconAmélioration des performances

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Further optimize general editor memory usage
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Improve Layout View rendering performance

Changelog iconScripting updates

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Add IRuntime.fixedFramerate

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