KENYONB's Recent Forum Activity

  • i have your first issue with google play..

    i`l post images..

    1 http://prntscr.com/jjsa6m

    2http://prntscr.com/jjsagd

    3http://prntscr.com/jjsajh

    After this, dont happens nothing...

    i create a BUtton to signin, however when i press the button, nothing happens too.

    This is part of my code...

    can you help me, please?

    http://prntscr.com/jjsb7a

    > Hey bro, i bought C3, and i`m fine with this xD

    >

    > i`l trying to add google play services to C3 now,

    > i`l post if it works.. thx for help

    >

    >

    > > camboriu Construct # will eventually be able to build signed APKs. But for right now, you can build an Android Studio Project, open in Android Studio, then build a signed APK from that.

    > >

    > > Also, all this time i thought you were referring to issues with Google Play Game services for Construct 3, but you're talking about Construct 2? I haven't bothered with the plugin in C2, only C3. Trying to move everything to C3 since the Construct Team is putting all of their efforts into C3 engine.

    > >

    >

    You need to wait for the plugin to load first, then on loaded you can sign in. This is how I have it set up in one of my C3 games. Try this:

    If you want to see it function, try my game here:

    https://play.google.com/store/apps/deta ... .runnybutt

  • camboriu Construct # will eventually be able to build signed APKs. But for right now, you can build an Android Studio Project, open in Android Studio, then build a signed APK from that.

    Also, all this time i thought you were referring to issues with Google Play Game services for Construct 3, but you're talking about Construct 2? I haven't bothered with the plugin in C2, only C3. Trying to move everything to C3 since the Construct Team is putting all of their efforts into C3 engine.

  • > I wouldn't. Rex abandoned his plugin and the new runtime is going to require a complete rewrite. We need an official plugin by Scirra or use standard events to accomplish the same thing.

    >

    Do you have a link where I could read about that new runtime? Will these upcoming changes break all external add-ons, or just the MoveTo?

    Ashley says here plugins will need a complete rewrite:

    c3-new-runtime-and-unnofficial-addons_p1172088?#p1172088

    and a blog post here explains in more detail about the new runtime:

    https://www.construct.net/blogs/constru ... ilable-950

  • BadMario can you point me to a simple tutorial using events to replace MoveTo? Or do you have a sample capx you could share?

    Last I tried, replacing MoveTo with just standard events took way more time than just using the plugin that works really well and is super easy. But agreed, I'd like to avoid using unofficial plugins whenever possible.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So you want the brick to move 32px and stop?

    I suggest MoveTo plugin by RexRainbow.

    https://github.com/rexrainbow/C3RexDoc/tree/master/repo

    I wouldn't. Rex abandoned his plugin and the new runtime is going to require a complete rewrite. We need an official plugin by Scirra or use standard events to accomplish the same thing.

  • I think it’s a good thing you decided to do this early for exactly this reason.

    Are there any plans to maybe add additional addons or improved ones from Devs now leaving plugins abandonware?

    Scirra version of Move To and Pin To for instance. Just improving the “stock” addons could go a long way in some cases.

    Totally agree. Adopting some widely used abandoned plugins or improving on stock plugins would be mcuh appreciated. Those two you mentioned, Pin To and Move To are very important.

  • Guys, I have a similar problem.

    I have this code in the beginning.

    On start of layout,

    trigger once Cocoon Request login

    cocoon is not logged in

    I have this, when the game starts, it appears the login screen of google play, my data appears, when I hit Allow, it just disappears and the message that has failed appears (I have implemented also if login fails, message appears)

    I've already checked everything I think it might be, the game ID is inside the app, and I can not log in,

    I have the achievements and highscore implemented, but I can not open it either, since I can not log in ...

    and each time I start a new level, it appears to log, and disappears. Not Logging In

    Sorry, but why are you using Cocoon if you can build mobile games with Construct 3?

  • i would love to see this come to C3. Keep us posted if you port it. Start a Kickstarter for a new laptop Prominent !!!

  • thanks for posting. this will be fun to play with.

  • it must connect after it is published. when you press Publish, it is reviewed. So only after it is approved would it connect. I think. Anyway, glad you got it working.

  • I'm guessing you need to finish filling out all the other portions of the store listing like images and description and privacy policy, etc... there should be some sort of warning or error message or link in upper right that tells you why you can't publish yet.

  • A signed APK - is this when you create a signing key? I created one of those and use it when I’m building in Phonegap and it creates a release.apk - is this what you mean?

    Yes

KENYONB's avatar

KENYONB

Early Adopter

Member since 27 May, 2014

Twitter
KENYONB has 1 followers

Connect with KENYONB

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies