I looked at the ANR and failure statistics and found no pixel problems. I can't check more precisely, I don't have the device.
Have you tried running the game on the same devices through the preview?
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on export there is an image de-duplication step, this step will search the entire project for identical images and remove duplicates. But I don't think it works with mirrored images
Checked the deduplication, it works fine but it only searches sprites.
Change the intro screen is project properties on the left.....
Change the download icon in the icon folder on the right.
In both cases they will be different images on the sprite sheet.
In the second case, you don't have to make a second animation, but just mirror the first one.
Download file
You can check the sprite properties (.ImageHeight) and (.Height) to see how much the width has been increased, and you can do the same with the height. The rest is math.
I did an example like this for someone, you can scale the sprite there.
I think this will show you the way.
File c3p
No problem, write.
But I will tell you right away if your games have not started to earn, there is no point in implementing mediation, it takes time.
As soon as the game starts earning I plug in mediation, so I haven't noticed the problem.
I still give permission for crossdomain queries in my php scripts.
(Btw, this has been discussed in thousands of posts in the Admob forum (this is not related to Construct in any way). Like this thread: groups.google.com/g/google-admob-ads-sdk/c/InmLIbFm8Xg )
Thank you for letting us know.
This is a terrible situation, we are trying to comply with a huge number of requirements that Google has, but it doesn't want to solve developers' problems.
Doesn't Apple forbid asking the user to turn off economy mode?
Member since 22 Jul, 2020