igortyhon's Recent Forum Activity

  • For what it's worth, here's what I've just done...

    It's great that you shared information on how to optimize the size of the Chinese view.

    Good practice!

    I'll save it for the future.

  • Hey, guys. A question for those who release their games created in Construct 3 on Steam or Google Play/AppStore. I have a question how do you implement multi-language support in your games, namely how do you use the font to support, for example, Latin, Cyrillic, Chinese?...

    Hello, people have already told you where to get everything above in the text.

    I will tell you about the commercial part.

    When I find the font I need, I cut out the hieroglyph support from it and leave only Latin and Cyrillic and special characters. This can be done through free online converters.

    Why do I do this, because with hieroglyphs the font weighs 4-7 MB and without it 0.8 MB.

    The Chinese play my games and there are a lot of them, this can be seen from the analytics, but there are very few advertising displays there, probably only those who have turned on VPN. And they very often steal games from the Play Market onto their sites and cut out advertising. And they never make purchases in the game, probably this is some kind of restriction from the state.

    I advise you not to waste time on translations, but to add several languages, if the game starts to gain popularity, you will make an update and add everything.

  • Hi, thanks for your reply. I did it with the r440.2 Stable release. I opened the project, compiled with this version, and uploaded it to Google Play. The warning hasn't disappeared.

    Do I have to change the plugin in the project? Because I didn't do that. I understand that if the API is already set up, I don't have to replace any plugins within Construct 3. Is that correct?

    Also, where can I find the version code like the image you posted here? I couldn't find the file in the compilation zip.

    Yes, you are right, you don’t need to change anything in the project, just compile the package. Construct 3 will do everything itself at the build stage.

    You can see the billing version by simply opening the compiled package with an archiver. Here on the screen is just the package from the Play Market.

    When you receive a new package, you need to release an update to the working version. When the new working version is implemented 100%, then the warning will disappear within about a day.

    Yes, you are right, you don’t need to change anything in the project, just compile the package. Construct 3 will do everything itself at the build stage.

    You can see the billing version by simply opening the compiled package with an archiver. Here on the screen is just the package from the Play Market.

    When you receive a new package, you need to release an update to the working version. When the new working version is implemented 100%, then the warning will disappear within about a day.

  • Lately I've been using "Scale outer" and making the background a little bigger so that it's enough for both narrow and wide screens. Sometimes at startup I make the background a little looser, it depends on the game and whether the background is made with parallax or just one layer.

    Well, I position the controls as shown above.

  • Are you sure you have updated the working version of the game in the developer console and it is already 100% implemented for all players? Only then will the warning disappear.

    Construct 3 Stable version and even the LTS version have long passed the 7th billing version.

    version=7.0.0
    client=billing
    billing_client=7.0.0
    
  • igortyhon I can confirm Mobile Master Collection is also updated to release 53....

    I'm ashamed I never even looked in other folders besides "Firebase Analytics". But all this time the updated plugin was lying on my disk just in another directory.

    Thanks for the clarification and thank you for your work!

  • Hi igortyhon,

    I think the best solution is to update to the latest version, which is labeled "53.0". The new release variant now has all plugin versions corresponding to the release version. You still seem to be a few versions older, especially since we also support SDK v2 now.

    I believe that issue should be fixed there. If you don't see the plugin installable files on a macOS computer, please enable "Show hidden files" as we are trying to resolve this in the next release.

    I hope that helps.

    Hi, thanks for the answer.

    I am a user of "Mobile Master Collection" and after version "51" the next version "mobile-master-collection-default" was released and it doesn't have "Firebase Analytics" SDK version 2 by default.

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  • Try pressing f12 when the message pops up, the console may have logged the error.

    Hi, thanks for the help.

    The console registers, and the error is in its analytics plugin.

    I figured it out right away and you can get around it by deleting the plugin in the old version and adding it in the new one. But this is a crutch and I want the developer to know.

  • Try changing the layout setting to "unbounded scrolling"

  • Hi

    I've recently started developing games with html5 platfroms as target, and one I'd like to support is Arkadium (https://www.arkadium.com/). In their FAQ they mention Construct, but I can't find any sdk, or info on how to integrate their sdk into Construct. Has anyone worked with that platform before and can give some insight?

    These guys need to learn how to write documentation.

    I think the method on this page will work for you.

    arkadiumsdk.z19.web.core.windows.net/docs/getting-started

    	<script src="https://developers.arkadium.com/cdn/sdk/v2/sdk.js"></script>
    <script>
     document.addEventListener('DOMContentLoaded', async () => {
     const sdk = await window.ArkadiumGameSDK.getInstance();
     // use sdk here
     sdk.lifecycle.onTestReady(); //called when game is ready to be shown
     });
    </script>
    

    It will connect the SDK and then you will use a javascript to interact with it.

    If you don't know how, you can ask the AI or check out the CrazyGames documentation, the principle is almost the same.

    docs.crazygames.com/sdk/construct3/old/construct3-v2

  • ChadoriHi.

    If the project was saved with the old version of the plugin 4.1.2.0 (visible in the screenshot) and after updating the plugin to version 5.0.0.0, we try to open the project, an error pops up that does not carry any useful information. (visible in the screenshot.)

    I am attaching a test example.

    fex.net/s/9klledf