Lucas Jogos's Recent Forum Activity

  • Hi everyone! Is anyone interested in acquiring a game that's ready for launch? It's a Level Maker game that I developed a few years ago and never released. Since I'm no longer working in game development, I'm willing to pass it on to another developer. The game already has monetization implemented, an online server for sharing levels globally, and the complete structure needed for release. I've attached a short trailer video below to give you an idea of the project. If you're interested, please contact me at entreoceueaterracriacaosqv@gmail.com.

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  • After years working with game development and creating digital projects, I’m currently entering a new professional phase. Because of that, I decided to make part of my portfolio available at very accessible prices — many projects starting from just US$5.

    These include templates, games, and complete projects developed over the years with experience, dedication, and a strong focus on quality and usability. Some are great as learning resources, while others are ready to be expanded, published, or monetized.

    I truly appreciate everyone who has supported my work throughout the years, and I hope these projects can continue being useful for other developers and creators in the community.

    If you’d like to take a look at the available projects, you can check them here: https://codecanyon.net/user/lucasjogos/portfolio

  • Hello everyone,

    I’d like to share that Bot Treasure Quest is currently available with a limited-time 60% discount, reduced from 199 USD to 79 USD.

    This is a complete 2D action platformer template built in Construct 3. It includes 36 handcrafted levels with progressive difficulty, a combat system with multiple weapons, and several gameplay mechanics such as Jetpack, Shield, Parachute, and Coin Magnet.

    The project also features an in-game economy with a shop system, upgrades, and reward mechanics. It is fully prepared for export to mobile if you prefer, and the HTML5 version is ready to be hosted and used right away.

    The source file (.c3p) is included, and the structure is clean and easy to customize or expand.

    A playable demo is also available so you can test the game before purchasing.

    If you’re interested, you can check the full details here:

    codecanyon.net/item/bot-treasure-quest/62384923

    Thank you for your time.

  • Hello everyone!

    Arkevil is a 2D action-adventure game developed over more than 2 years in partnership with a talented artist. The project is now fully complete and ready to be experienced.

    Set in a world consumed by ancient forces and dark creatures, Arkevil delivers intense battles, immersive exploration, and a constant sense of danger where every step truly matters.

    Game Overview:

    A new realm rises… and war follows.

    In a world where ancient powers have been lost and darkness rules the land, only the strongest dare to challenge fate.

    In Arkevil, every battle is a trial, every step could be your last… and every warrior carries the weight of their own legend.

    Explore mysterious lands, face relentless enemies, and push your limits in a journey where survival is only the beginning.

    Coming soon to Steam — with a playable demo on the way.

    The gates are about to open.

    Will you answer the call… or be forgotten?

    Create. Fight. Conquer.

    Become part of the legend.

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  • Already been discussed here:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/xbox-controller-not-working-187241

    Thank you, I hadn't actually seen the post on GitHub.

  • Hi everyone,

    I’m creating this post to bring attention to a serious issue that is affecting many Construct 3 developers who export games to PC using WebView2 and publish on Steam.

    ❗ The problem:

    When a game exported with WebView2 is launched through Steam, the gamepad stops working if the Steam Overlay is enabled.

    If the Steam Overlay is disabled, the gamepad works again — but this is not a real solution, since Steam features are lost.

    This issue has already been discussed here on the forum, and Scirra has confirmed this is a limitation involving WebView2 and Steam Input, and that it cannot be fully fixed at the Construct level. As of now, this problem remains unresolved.

    📌 Because of that, I created an official bug report directly on Microsoft’s WebView2 feedback repository:

    👉 github.com/MicrosoftEdge/WebView2Feedback/issues/5507

    🔹 Why this matters:

    - It affects multiple indie developers

    - It directly impacts Steam releases

    - It breaks controller support for players

    - The only current workaround disables Steam Overlay

    🙏 Call to action:

    If you are affected by this issue (or want it fixed), please:

    1) Open the link above

    2) Click the 👍 reaction on the issue

    The more votes this gets, the higher the chance Microsoft will prioritize and fix it.

    Let’s work together to get this resolved for the whole Construct community.

    Thanks!

  • Hello everyone,

    My name is Lucas, and I am a senior game developer with over 10 years of experience using Construct. I started with Construct Classic and have worked through all major versions up to Construct 3.

    I specialize in building complete 2D game projects using Construct 3, from early prototypes to full, scalable, and production-ready systems. I develop both offline and multiplayer games, including local and online multiplayer solutions, with a strong focus on performance, clean structure, and long-term stability.

    I develop games for:

    - Android

    - iOS

    - Windows

    - Linux

    - macOS

    - Web (HTML5)

    - Instant games (Facebook and similar platforms)

    My experience includes:

    - 10+ years of Construct (Classic → Construct 3)

    - Full 2D game development in Construct 3

    - Offline and online multiplayer systems (host/client architecture, WebSocket synchronization)

    - Player account systems (registration, login, authentication via email)

    - Backend integration for multiplayer games

    - SQL database usage for accounts, progression, and game data

    - Gameplay mechanics and progression systems

    - Physics tuning and advanced camera behavior

    - Local and cloud-based save systems

    - Performance optimization for mobile and web platforms

    - Clean, scalable event architecture

    - Custom solutions tailored to each project’s needs

    I am comfortable working independently or as part of a team, joining existing projects or helping design systems from scratch. I value clear communication, organization, and reliable delivery.

    If you are looking for an experienced Construct developer who can handle both gameplay and backend systems, I would be happy to discuss your project or job opportunity.

    If you are interested or would like to discuss a project or job opportunity, please feel free to reply to this post or contact me directly by email at:

    lucasbrilhodaordem2013iex@hotmail.com

    Thank you for your time.

  • "Anyway, it finally worked! I wrote to the itch.io support again after I paid with PayPal, and they’ve now added the tool to my download page. Thanks so much!

    Thank you very much for your purchase!

    Thank you for supporting this independent project. Your support truly helps and motivates continued development.

    If you need any assistance, feel free to contact me at:

    lucasbrilhodaordem2013tvg@gmail.com

    God bless You.

  • I can't download it.

    Hi Wulf,

    Thank you so much for purchasing Quantum Sprite Studio! I’m glad to have your support.

    On my end, the files are correctly uploaded and active, but sometimes Itch.io takes a little time to process the transaction and update the developer dashboard. If you can’t see the download button yet, please try these steps:

    Check your email: Look for a confirmation from Itch.io. It contains a unique link to your download page.

    Refresh your Library: If you were logged in during the purchase, the tool should appear in your 'My Library' section shortly.

    Wait a few moments: Occasionally, payments (especially international ones) take a few minutes to be cleared by the platform.

    If the problem persists after a while, I recommend reaching out to Itch.io Support, as they can track your transaction and manually release the link for you.

    Let me know if it works out! Best regards.

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  • I can't buy it

    Hello,

    Based on the PayPal error message, it appears that you may be experiencing some form of international restriction related to the application. I’m very sorry for this inconvenience.

    As an alternative, a second purchase option via Stripe has now been added to the application.

    Please check again and see if this option works for you.

    Thank you for your understanding, and I apologize for the inconvenience.

    Best regards,

    Lucas

Lucas Jogos's avatar

Lucas Jogos

Member since 12 Mar, 2014

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Lucas Jogos has 3 followers

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  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
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  • Great Comment One of your comments gets 3 upvotes
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