arcadesindo's Recent Forum Activity

  • Agreed. The problem was specifically the same as Fred have. I'm using Iphone 8, and my games last built was at last May. Its all happened with ios 15.

    Not sure if it can be fixed by compiling it again with newer Xcode but with the same Cordova structure that C3 have :/

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  • still has the same problem, it's already under the official Platform behavior,

    but when I use Find all references on Platform MoveTo, it became a force error (same as before this update).

    anyway, I've tried using the new project, add this behavior, it works well.. but I don't even touch my real project since 2 -3 months ago, which the behavior still working as supposedly that time.

  • Hi ThePhotons when will the Photon Realtime plugin get updated again? the latest version was in February, it's been 6 months, and I'm sure that Photon has a lot of improvement on its features and the current feature is far behind

  • Hi GameSoul not quite sure why, but the Platform Move To became error when upgrading to r260

    could you please have a check? Thank you!

  • Hi ThePhotons I just found about Lag Compensation on PUN doc.photonengine.com/en-us/pun/current/gameplay/lagcompensation

    are this applicable for C3?

  • Hi Ashley are there any plan to make a manageable addons list in Construct 3? with search box, easier install addons, ordered by type/author, and backup all installed third party addons. Thank you!

  • Hi ThePhotons any idea for how to sync Bots into the game? so if the room was for 4 players, but within 15 secs if there are only less than 4, the remaining slots will be filled by Bots. But how can I sync the Bots each movement, action, or animation to the rest player? Thank you so much!

  • Added new addons:

    Rex_Firebase_ItemBook

    Rex_SLG_Movement

    Thank youu!

  • Hi GameSoul do you've rex item book?

  • so the only way is to suspend them? :/

    btw ThePhotons what is the function of actor properties? can we do something with it like save their costume, or anything? and how to use it?

  • arcadesindo

    Use master client as a source of time sync. When the current master leaves, the other client automatically becomes master. The client is master if Photon.MyActorNr == Photon.MasterActorNr

    Thank you, it works only when the master was left, but the same thing also happen if the master is minimized the game without quit..

  • arcadesindo

    I added Ping button and 'On event 101' condition to demo-test. Sometimes round trip time is 0 probably because 'time' property is not precise enough.

    https://www.dropbox.com/s/bbl9nnzr3byrr18/demo-test.capx?dl=1

    Thank you so much! I just realised that we could use the *time* expression!

    anyway I tried to multiply it with 1000, and I got like 16ms, or 33ms, and send them every 3 or 5 seconds, I think it can be useful!

    "Ping: " & int((time - float(Photon.EventData))*1000) & "ms"

    another question, how can we sync the game round time? currently mine was like this

    - If player was local, and actornr = 1

    - Timer start

    - Raise event xx with data Timer to All

    its working well, everyone get the exact time. But.. when the master was exit/minimized the game, then the timer will freeze.

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arcadesindo

Member since 30 Jan, 2014

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