Renfd's Recent Forum Activity

  • Hey PixelPower

    Thank you very much friend.

    Unfortunately im not able to update any game info now because im travelling and forgot the battery charger of my laptop. But hopefuly will be able to do this next week.

    Im new with this Google play and ranks thing.. I only managed to get this amount of installs because of the huge media coverage. Do you have any tip to rank highter? What kind of icon should I do?

  • Yes I downloaded the update. I rated your game 5 stars as Rogelio Rios . Can you rate my game I have the same problem with trolls downrating my game

    https://play.google.com/store/apps/deta ... iorun.game

    Thanks friend. Just rated your game as well (as Renato Duchini).

  • I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

    I hope so! Thanks.

    Just updated the app. Now Google Play leaderboards and achievements are working

  • Made a video trailer:

    Subscribe to Construct videos now

    The game already has almost 10k instalations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Have you been able to add an AD network to your game?

    Yes, Appodeal (banner, interstitial and rewarded videos).

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  • Hey,

    Kotaku just tweeted about my game, haha

    http://kotaku.com/when-super-mario-run-doesnt-launch-on-android-1790163726?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

    This is driving a good visibility for the game. The problem is that I didn't managed to fix the Google Play Services issues yet

  • I don't have tested this combination, but you can try to contact the Appodeal support, they are very helpful.

    Did you used other Google Play plugin? (like cramberry). Or you did not made any Google Play integration?

  • The version 2.0 of the Appodeal Construct plugin is working great now, I've published on ios and Google play stores without problems with Cocoon.io

    Hey,

    Did you managed to get Appodeal working using Cocoon Google Play services as well? Here it seens that there is a conflict.

  • Just released Super Plumber Run for Google Play.

    https://play.google.com/store/apps/deta ... plumberrun

    Used Cocoon.io and it has good performance here.

    The problem is that the Google Play Leaderboards and Achievments aren't working here.

    Also the Appodeal Ads aren't working as well. <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    Btw, aside from that, I think its well playable. I had to release this game today because this day is a strategic one. Meanwhile I will try to fix these issues. Also there is more features i would like to add for the upcoming updates.

    Waiting for feedback. Reviews on Google Play would be ver very apreciated <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • > Hey thechriskent,

    >

    > Great plugin.

    >

    > There is no way to remove jquery dependence? There is any other alternative to parse json? Because it doesn't work on canvas+

    >

    I'm using Canvas+ as well and I never had any issue with the SpriteFont+ plugin.

    Regards

    Thats is odd. When I test the game using the Coocon.io dev app on android and IOS, using Canvas+, the Spritefont+ texts loose the spacing, but on Webview and Webview+ it works fine.

    Maybe this issue only occur on dev app? Did not exported yet.

  • Hey thechriskent,

    Great plugin.

    There is no way to remove jquery dependence? There is any other alternative to parse json? Because it doesn't work on canvas+

  • Man, this is going to be HUGE.

Renfd's avatar

Renfd

Member since 26 Sep, 2013

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