oosyrag's Recent Forum Activity

  • Sounds like you already know how to do it?

    Change the set value action in event 4 to:

    Set Value to AdvancedRandom.Classic2d(x1,y1)>0.5?1:0

  • 'Initial Frame' in object properties.

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  • This information would go well in a small tutorial, otherwise it will probably be difficult to find in the forums in the future

  • Your issue isn't clear to me. What do you mean by clamp colors?

    Perlin noise is a gradient by nature, why are you drawing a gradient instead of the actual value at each coordinate??

  • Is there a particular reason you have to create and destroy your interface objects? Based on your requirements only, here's how I would do it.

    dropbox.com/s/wm6xq42irqgakks/buttonstates_example.c3p

  • There will always be an arrow. Every time you click, the old one will be destroyed and a new one created in the correct direction.

  • Your scroll to object might be on a layer that has some parallax set. Try removing parallax from all your layers and see if that helps.

    Or you might just be using lerp very wrong.

  • On start of layout b, player move to suitable layer.

    Or put your player on a layer with the same name or index? Why do you not have a consistent layer for the player on each layout?

  • Usually there is an invisible helper sprite that handles collisions, which then has the visible sprite pinned to it. In the Demonaire example, this sprite is called "Player_Base", while the visible sprite is "Player_Mask". Note that Player_Base is much smaller than Player_Mask.

  • I can definitely say what you have is not recommended, because you're going to be spawning arrows every tick.

    If I were to do it, it would be...

    On clicked - destroy all arrows

    then in subevents

    If sprite cows <= 2, spawn rightarrow,

    Else, spawn leftarrow

    But that depends on what your end goal is. If you can clearly describe what you are trying to do in writing, you'll be able to narrow down what events are necessary as well.

  • If you have events for both the x axis and y axis at the same time, it should be able to scroll at any angle you want.

  • Your suggestion could be improved considerably if you specified what kind of server or what you meant by community server.

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oosyrag

Member since 20 Feb, 2013

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