fedca's Recent Forum Activity

  • I made this game for the GMTK Game Jam 2020, I would love you to play and rate it!

    Feedback is appreciated aswell.

    https://federico-calchera.itch.io/meowtofcattroll

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  • Thanks for letting me know!

    I just reported it, good to know it's not only on my side.

  • If I have a tween WITH LOOP, go to layout doesn't work.

    I tried it multiple times, but when the tween behaviour has loop set,the action go to layout doesn't work.

    I assume this is a bug or am I missing something?

  • thanks for the tip, I don't know why I didn't think think about that.

    I figured I am able to use system expression exp(x) for my particular case, but maybe just using 2.71 would make it easier to calculate as I don't need high accuracy.

  • Hey, I'm probably missing something, but what is the system expression for e? Math.e doesn't work.

    Thanks for the help!

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  • Oh thanks so much, the URL word confused me, I thought I'd need to host the arrays externaly for that to work.

    Thanks so much for the help!

  • Hey I have a problem with how I want to stream in arrays.

    Currently I have dialogues stored in seperate arrays and I want to stream them in via AJAX from the files folder.

    They should be randomly selected. I thought I could do something like this :

    Ajax request file: "Dialogue"&int(random(0,100))

    But Construct doesn't allow picking by name only throught a dropdown in editor.

    Am I missing something or is there a workaround.

  • I spend some time to work in the feedback, I hope it's better now!

    I also started experimenting with upgrade stages and pilot portraits.

  • very good points!

    I'll rework those key elements to make their function more readable.

    Thanks alot for the feedback Icecreamvamp!

  • Hey People!

    I'm currently early in developing a HD space ship asset pack and I wanted to get some feedback on it. So I can make them as good as they can be without having to retroactively change alot.

    Here is a first draft of some parts and the way I plan them to be set-up:

    The current plan is

    I want there to be 3 parts to the ship:

    - base/cockpit

    - wings

    - guns

    and additionally some floating adds guns

    each assets will have 3 upgrade variations and you should mix and match the parts freely to allow alot of customization.

    So if you would create a game with these assets, what are some features that would be must haves and nice to haves? I want to know that early on so I can design the assets to be as useful as possible to various usecases.

    Thanks alot for the feedback!

  • Hey fellow game devs,

    I just released a pixel art asset pack. It contains gun parts that allow for over 1 million combinations, this is very useful for games with gun customization or random loot like Borderlands.

    https://www.scirra.com/store/2d-game-sprites/pixel-gun-smith-assets-c3-game-5430

    I created a little demo game to show off the assets, it's on the construct arcade:

    https://www.construct.net/en/free-online-games/pixel-gun-smith-14071/play?via=mn

    Do you have some feedback on the assets? Would they be useful to you or are they lacking in some way?

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  • sorry I missed it, thanks for the info. It helps alot!

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fedca

Member since 6 Jul, 2017

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