Rhindon's Recent Forum Activity

  • blackhornet - Got it! Thank you, sir! As always, you're awesome.

  • Who knew that meteorology was such a complicated thing in C2?!

    (https://www.dropbox.com/s/e0ovspr3lfs6i ... Clouds.png)

    Above is the event sheet for my scenery events...background images and stuff.

    What I'm trying to do is have clouds randomly generated from the Cloud Generator object (there are three instances). Whenever the MakeCloudTimer reaches 0, that generator will spawn one of three different cloud images (separate sprites). The clouds will move between 40 to 60 pps to the left (so the Bullet behavior angle of motion should be 180).

    What I cannot figure out is why the "On Created" condition is not getting newly created/spawned clouds to work properly. They end up shooting off to the right (per the original parameters of the Cloud Family object). What is it I'm missing? Thanks.

  • I see it. Such a silly mistake. I knew better. Thanks for your help in catching that.

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  • blackhornet - Ah, okay! But I'm confused: What does not having a background have to do with it?

  • CAPX: https://www.dropbox.com/s/2za8tfefx5vdeku/MrStickV1-2.capx

    NOTE: Use keys A and D to move left and right respectively.

    I have a suspicion that this is related to the use of the latest two beta releases (r167.1/.2), for in the prior beta releases everything was working fine. Another possibility is that it's related to the platform/Solid behavior objects I'm using, too. I don't know...these are just my guesses.

    What's happening is that when my platform character (Mr Stick; represented by MrStickBox which actually has the Platform behavior) goes a certain distance to the right, the sprite stops moving, but in the Debugger, you can clearly see that the X value for the object is increasing, showing that it should be moving to the right on-screen.

    I have checked behavior parameters, events on all event sheets, layout parameters, layer parameters. Just about everything I can think of and I don't see WHY it's getting stuck when I reach a certain distance to the right.

    Thank you for any suggestions or resolutions.

  • *BUMP*

  • CAPX: https://www.dropbox.com/s/2za8tfefx5vde ... kV1-2.capx

    NOTE: Controls require an Xbox USB controller at present. However, it is not relevant to this help request.

    I have a layer labeled HUD and I've set the Paralax to (0,0). Then I placed a Text object in the upper-left corner of the layer (layout "LO Level 1") within the dotted line box that represents the game window. But when I preview it, the Text object is much further inward.

    I cannot figure out why this is happening or how to correct it. Tips or solutions, please? Thanks!

  • The gamepad object does indeed have several events that check for gamepads ("has", "on connected" and "are supported") but to my knowledge still require a button to be pressed (Y)

    Hmm...aw well. Your "press A to start" idea still blows this problem out of the water. I'm satisfied.

  • The easiest workaround is to have a button prompt like "Hit A to start".

    That's an excellent idea. I was kinda wondering how I might do something similar to that - even your idea about simulating that the button was pressed at all - but that hits the nail on the head. Thanks.

    I'm aware of the lack of gamepad option, too. I'll double-check if C2 has a "check for gamepad" option and take it from there. I'll surely make the keyboard usable.

    Thanks!

  • CAPX: https://www.dropbox.com/s/j1xex9zpk1k3p ... ickV1.capx

    Select the layout "LO Level 1".

    D-pad to move left/right.

    A button: jump

    X button: throw rock

    I'm working on a platformer using the Xbox USB controller. The parameters for the Platform behavior are set to non-default so that the controls are relegated to the controller.

    Whenever I start up a layout to test new changes, the vast majority of the time the character in question will not move until after I've pushed one of the button (A/B/X/Y). For the life of me I do not understand why this is or how to remedy it.

    Anyone smarter than me have some advice? Thank you, deeply!

  • *bump*

  • CAPX: https://www.dropbox.com/s/7n0hiss2jx4sioc/XDGAniLogoV3-1.capx

    I'm 95% finished with my animated logo...

    I added a simple feature to replay the animation by pressing the R key at any time, using Reset Layout & Reset Global Variables.

    However, when I press the R key at different points in the run, I discover not everything has been reset. Some objects are clearly not where they should be.

    Would someone explain what's at the heart of Reset Layout & Reset Global Variables, please? What do and don't they do?

    I put the event line at the very bottom. Shouldn't be hard to find at all.

    Thank you so much!

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Rhindon

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