Ninjadoodle's Recent Forum Activity

  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make a jumping frog, using a combination of frame by frame animation, and tweens.

    WEEK 7 PROTOTYPE - FERGUS FROG

    YouTube: https://youtu.be/vKJ7fE2cN0k

    Example: https://ninjadoodle.com/prototypes/fergusfrog

    Project: https://ninjadoodle.com/prototypes/fergusfrog.c3p

  • Hmmm ok, its seems that if I load it from (https) ...

    ninjadoodle.com/games/test3

    it works just fine

    but this ...

    ninjadoodle.com/games/test3

    will make it hang at 99% (connection not secure).

    Is this is normal behaviour?

  • Hi guys

    When I reload my game in the browser it hands at 99%.

    ninjadoodle.com/games/test3

    The game loads perfectly fine on the first load.

    Also, the console doesn't show any errors, just a warning ...

    ***

    main.js:1 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. goo.gl/7K7WLu

    g_aGe main.js:1

    c3runtime.js:2 [WebGL] Shader program '<fill>' compilation log: WARNING: Output of vertex shader 'vTex' not read by fragment shader

    c3runtime.js:2 Made with Construct 3, the game and app creator :: construct.net

    c3runtime.js:2 [C3 runtime] Hosted in DOM, rendering with WebGL 2 [AMD Radeon Pro 580 OpenGL Engine]

    ***

    Any ideas would be awesome :)

    Thank you!

  • HI graham-s

    Basically, I've noticed that when the project is wrapped up as a Cordova export, using the browser 'close' command will minimise the Cordova game. I can still see it when I use the Android square button to see what apps are open in the background.

    When I then try to open it again, it gives me that error.

    I'm not doing anything differently and everything functions ok on web etc.

    No really sure what this means or whether there is another method I should use.

    Thank you :)

  • Hi guys

    I'm trying to close a game in a debug Cordova export on Android, and everything works as expected.

    However, I get this message (attached screengrab) the next time I try to open the app.

    As far as I can tell the software is updated, so not really sure what it means.

    Any ideas?

    Thank you!

  • Hi Mark - Just downloaded the game and I'm really enjoying it! It plays really well, and everything is pretty straight forward. I also love the tiny dude swinging his pickaxe around.

    The only thing I would suggest is to possibly polish the art up a little. I like simple pixel based stuff, but some of the images look a little blurry like they've been imported at the wrong size, or stretched.

    The game is really cool and this would just make it look a bit more polished :)

  • Hi guys :)

    Get ready for some balloon popping fun! #7daygame number 6 is here...

    WEEK 6 GAME - BALLOON POP

    ninjadoodle.com/games/balloonpop

    This is a bit of a quick thinking one... have fun and post your best runs :)

  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make some random bubbles appear on the screen, then pop after a few seconds.

    WEEK 6 PROTOTYPE - RANDOM BUBBLES

    YouTube: https://youtu.be/xMDAPwReKz8

    Example: https://ninjadoodle.com/prototypes/randombubbles

    Project: https://ninjadoodle.com/prototypes/randombubbles.c3p

  • Hi Ashley Kyatric Nepeo

    Thank you for the suggestion. I've filed bugs before, but in those circumstances it was easy to strip the project down.

    Here I have a game that works perfectly fine on the web (devices and desktop), but not wrapped using the Cordova exporter.

    There is nothing I can take out of the game that will not break it, so the best I can do is to provide a project with the main menu, which doesn't really illustrate the issue.

    I understand why this bug system is in place, as a lot of false reports are made... but I'm not really sure what to do here.

    Thank you.

  • Yeah, I'm really confused - I can literally load and close the game 5x in a row and get different results.

    1. Game stuck at 0%

    2. Ads load / game perfectly smooth

    3. Ads don't load / game perfectly smooth

    4. Ads load / game very jerky

    5. Ads don't load / game very jerky

    This is is all in a space of a few minutes, with no other apps open.

    I'm using no external plugins, only official Construct 3 stuff.

    P.S. HTML5 version and Web Apps work like a dream on devices and desktop.

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  • Kyatric

    Using r136 Stable - the problem with filing a bug report is that it ask me to provide a stripped down version that reproduces the problem.

    I can't really do that as I the issue might not happen with an empty project.

    I don't know what is causing this, so I really have no idea what to take out :)

    Maybe Ashley has some thoughts on how to bug report this, and what would be accepted.

  • Hi Kyatric

    Thank you for your pointers :) I've set everything up as you've suggested and have the dev tools open with the console showing, debugging the 'debug' version of my game on Android.

    Basically, now and then (about a third of the time) the game gets stuck on 0%, and nothing happens. The console shows nothing to do with this - only made with construct info, and webgl info.

    If I close the game and reload it, then most of the time it works. Sometimes it loads on the first go, sometimes it doesn't. The game is very small - around 5mb.

    Any ideas?

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Ninjadoodle

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