fredriksthlm's Recent Forum Activity

  • I can also just see standard cta (Play Now)

    But text is what I specify. Same code as you have.

    Only difference I see is that I use:

    template: 'play_turn',

    And I have not specified anyting in the app config file. just quickly try to delete all that, and set 'play_turn', to see if you get the correct text.

  • Have you specified an image? Make sure you have a correct base64Picture set.

    For me it works fine with

    template: 'play_turn',

  • It is working just fine. What is the problem?

    Read the main IG threads in General where this is discussed.

  • hehe, yepp! ofcourse

    forgot about that one :)

  • Woohoo, new IG functionalities on its way. Thanks Ashley!

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  • well, yes need to wait "a while" ofcourse, since the score will need to register in the db.

    so after your setscore, make the event wait for 0.5 second, then fetch scores.

  • You can also use Photon, in the same way as with Unity.

  • nope, they removed the PM functionality.

    (GDPR..?)

  • Ah, then it is possible for sure! 100% doable with construct!

    Good luck!

  • Your statement is wrong.

    A player does not need to visit the layout with the objects at all. but the layout must exist in the project. like tarek said, you can use a hidden bank layout will all things, which the player never need to see. this is for c2 runtime.

    with c3 runtime you do not even need this layout at all.

    (so for your question: yes the game can load the objects directly in layout2, without visiting layout1)

  • the turn based example is made with messages using getentrypointdata.

    I do not hink it is supported. i know paala want it.

    you might be able to catch it with a javascript

    but it does not exist in any other IG plugin either.

    i think you need to read the IG sdk first, to really know what you want.

  • You do not really state what you are trying to achieve.

    For shareAsync 'intent' has no effect in the IG api (yet), it is for future features. (This is not related to this plugin, it is decided by FG). So setting Invite/Challenge etc will always pop an share window currently. There is also no callback for this function.

    There is another function called chooseAsync which posts a message to the context. But that does not sounds like the function you want either.

    There is also matchmaking functions as well.

    But I think you have to study the api references to find out which function you really want to use here.

    For the functions that are not part of the plugin you can just call them via the browser->javascript

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fredriksthlm

Member since 6 Jun, 2016

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