You can use BBCode and newline expression.
You should probably follow those tutorial lessons. If you need the Water sprite to move from waypoint to waypoint, there should be more events. Once it reaches a waypoint, it should pick the next one and set it as its targetID. But I can't tell you for sure because I haven't seen those lessons.
There is an easier way to do the same with MoveTo behavior:
dropbox.com/scl/fi/312w1qp846z03urlpi1cg/Moveto_follow_path.c3p
When we try to type this in, it gives us a syntax error for the first comma (after Water.X)
Did you type the word angle( ?
The expression is angle(water.X, water.Y, waypointBlue.X, waypointBlue.Y) , including the word "angle"
does Construct have anything like this too?
Well, yes! And oddly enough it's called a Function! :)
Right-click in an event sheet and select "Add function". Or just press F.
Another function-like thing is a "Custom action":
construct.net/en/make-games/manuals/construct-3/project-primitives/events/custom-actions
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Check out this post, there are working download links in comments:
construct.net/en/forum/construct-2/how-do-i-18/zelda-dialogue-system-capx-117812
I suggest using JSON though, it's easier to learn and understand. There are several JSON addons for Construct 2.
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It isn't read-only. I've been modifying JSON in the debugger for years!
I guess a tree view for JSON would be nice, but it should be optional. I have JSONs that are many megabytes in size. I need to be able to copy them as plain text to analyze with external tools.
For TextWidth expression to work, the width of the text object needs to be enough to fit the text. So just set text width to 300 before checking the actual TextWidth.
You scroll there.
Add Tween behavior to any object. Run a value tween from 1 to the target scale. And add this event:
Obj is Tween "tag" running: Layout set scale to Obj.Tween.value("tag")
This is normal. When the engine has nothing to do, fps is 0.
It's not a great solution, but you can put another copy of the tilemap on top:
dropbox.com/scl/fi/u1mlegn35aaq5fy3a0jla/Tilemap_isometric_walls.c3p
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