dop2000's Recent Forum Activity

  • but now it seems like you are fine with vibe coding the entire game.

    Where did you even get that from? I never said that and of course I'm against it. I said I need an AI assistant — something that helps me work faster, write cleaner code, catch more bugs.

    Just because some people use AI to generate low-effort slop doesn't mean we should avoid using it responsibly to make better games.

  • envoys Wow, this is really cool! How do you set up a system like that? Do you have a link to a manual or a tutorial?

    Debugging. As of late February 2026, two top-end models (Opus 4.6 and Gemini 3.1 Pro) were able to understand my project's logic and find errors in linked sheets of 500-1000 events 8 times out of 10.

    Amazing! Do you need to explain every specific bug, or does it analyze the code on its own and look for potential issues?

    Today I saw a video on Twitter of a large 3D game made based on a prompt, and a program that controls agents working on the project. Too much money has been invested in the tsunami heading our way.

    Yep.. In a year or two we will be flooded with thousands of AI-generated games. Just like the internet is already flooded with AI-generated music and other content. I don’t understand how people don’t see this coming.

  • If you are talking about the fog of war effect, which is gradually removed as you explore the map, then I would suggest using a tilemap.

    If you just want to permanently cover some areas on the layout, you can use static sprites.

  • You can do this with a black tilemap and some blur effect. Erase the tiles in a circle around the player.

  • Are you seriously saying this with a straight face?

    AI is a productivity tool. Millions of people pay for AI subscriptions because it saves them time. If you don't need it (or avoid it to feel morally or intellectually superior) - cool. Just don't speak for everyone else.

  • Yeah, automating tedious tasks is a good use for AI, but will it justify the effort to implement it and the extra cost we’ll have to pay?

    That’s what AI credits/tokens are for. A small number could be included with the subscription, and if you use AI heavily - you can buy additional credits.

    Not even close enough, you need x10 those project

    500+ example projects with well-written and commented code would still be a good start.

  • Those who think it would be nice to have it in C3… do you have any examples?

    I’ve been working on a fairly large project for the past few years. A capable built-in AI would definitely be useful in my work.

    Everything from automating tedious tasks - like moving an instance variable from an object to a family, converting a frequently used function to a custom action, finding/replacing text across hundreds of expressions - things like these take a lot of time in a project with ~20K events. To more advanced stuff: analyzing my code, help with optimization, debugging.

  • What else do you need?

    Try reading (not skimming) the original post.

  • Oh yeah? If I search for "array" in the examples, I get 65 matches — and none of them immediately answer a basic question like "how do I find a specific number in an array?"

    And many beginners don’t even know the examples exist.

    I'm old-school - if I have a question, I check the documentation and Google. Five years ago beginners learned from YouTube tutorials. These days, people use AI - half the forum posts now start with "I asked ChatGPT first but…"

    That's the new reality. Like it or not.

  • Nobody is saying AI should make entire games for you. Other engines are integrating AI because it can genuinely help with game development - assist with complex code, automate repetitive tasks, answer engine-specific questions.

    This is especially important for new users. In GDevelop, I can tell their AI what kind of game I want to make, and it will pre-build a project, explain the next steps, and answer my silly questions.

    If I'm a C3 newbie, my options are to Google everything myself or post on the forum and wait 2 days for someone to reply.

  • You can use the body sprite as the main character object, and attach all other parts to it with hierarchy (in the layout editor).

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  • You may not like it, but AI is here to stay. Those who don't use it will be left behind.

    I completely agree. I understand why everyone hate it, but protesting AI is like denying climate change - pointless. It's already here, deal with it and adapt.

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dop2000

Member since 26 May, 2016

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