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  • Yeah, I agree that tweening to (0.1+0.2) can give that result.

    But when I tell Tween that the end value is 0.3, I expect it to finish at exactly 0.3

    The same should apply to any ping-pong tween, it should return to the initial value exactly.

  • Yeah, I had the same issue today! Windows Defender blocked and removed NW.EXE file claiming that it was infected by "wacatac.H!ml" trojan.

    But in my case this happened in NWJS preview, so I don't think it's necessarily related to the WindowsIconUpdated app. I believe this happens when NWJS tries to write something to disk.

  • the tween behavior cannot be exact

    Ashley This would be disastrous when tweening values. But thankfully it seems like this floating point issue only happens when tweening object scale. And it was indeed working correctly in r344.

  • I think it should be considered as a bug. With behaviors like MoveTo or Tween we expect pixel-perfect precision. A change like this can potentially break some projects. Please report it:

    github.com/Scirra/Construct-bugs/issues

  • Bullet is not a good choice for this. I suggest MoveTo behavior.

    On Left pressed
    Player is not moving : Player Move to (self.x-200, self.y)
    
    On Right pressed
    Player is not moving : Player Move to (self.x+200, self.y)
    

    Of course you can add other conditions checking if the player is already on the leftmost/rightmost lane.

  • In "Set Walkable Tiles" action you can specify a whole list of tile IDs, for example:

    "1;10;11;50;51;52;53"

  • They will not fix this unless you file a bug report.

  • Thanks, Ashley. I wonder why this only happens on some machines though.

    Also, this definitely shouldn't happen in full screen, since there is technically no window.

  • You can make a small demo project in an older version of Construct. If it works there and doesn't in the latest release, then it's definitely a bug and you should report it:

    github.com/Scirra/Construct-bugs/issues

  • Normally you do it like this:

    For each Sprite
    .. Wait loopindex*0.5
    .. // other actions
    

    But if you put this loop inside "Every 0.04s" event, it will cause havoc.

    I don't think syncing every 2-3 ticks is necessary. And if it is, you should choose a different method. Perhaps combining the properties of all bots into a single string and sending that string.

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  • Your project is not big and it should definitely not cause your computer to run out of memory.

    Must be an issue with Chrome. Try opening the project in another browser, preferably in Firefox. If it works in Firefox, try cleaning cache/data in Chrome, disabling extensions, reinstalling Chrome.

    If it still doesn't work, press F12 in the editor and see if there are any errors in the console log.

  • We noticed a problem in NWJS game - custom cursor changes to system cursor when it touches the edges of the screen:

    Subscribe to Construct videos now

    I tried turning different settings on and off (window frame, kiosk mode, devtools), this doesn't help.

    Strangely, this doesn't happen on some machines. I have two laptops, both with AMD cpu and both running Windows 10, this bug only affects one of them.

    Is there any fix?

    Tagged:

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dop2000

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