See the manual:
It is not recommended to use Physics with other behaviors (Platform, 8direction, etc.)
Check out this demo:
howtoconstructdemos.com/platform-push-boxes-capx
For the "Load" action it won't make sense, because the game may be loaded in a completely different layout. Any code you have after "Wait for previous action" would be ignored anyway.
Then you need an API access.
You can probably try scraping prices from their website, but it will be difficult and slow and your app/ip may get banned.
Develop games in your browser. Powerful, performant & highly capable.
How often do you need to refresh the prices in your app? Every day? Every hour? Or do you always need to display the most accurate real-time price from their website?
You can of course create/download a CSV file and import it into Construct project. But that would be a manual job.
You'll need to look for a specific bit of information (card price) in a large html, it can be challenging.
en.wikipedia.org/wiki/Web_scraping
Do they have an API? If not, scraping the prices from the website may be quite difficult.
Looks like they have, but not accepting new users:
Just make your own slidebar, it's pretty easy.
howtoconstructdemos.com/category/slide-bar
Try this:
Sprite: Load image from "https://corsproxy.io/?url=https://samplelib.com/lib/preview/png/sample-bumblebee-400x300.png" (Resize to image size, cross-origin anonymous)
Note that the TCG website may have policies that prevent downloading their content directly. You may need to use a CORS proxy, as in my example. The best solution is to avoid loading cards from an external server altogether - keep them in your project or host them on your own server.
I believe both Save and Load actions are async. You need to use "On Save complete" and "On Load complete" triggers to perform additional actions. For example:
---> Load game from "Menu" On Load complete ---> Call LoadGame function
Setting the fullscreen quality to High fixes it for me.
Can you share a sample project file?
Member since 26 May, 2016