dop2000's Recent Forum Activity

  • rafaelsorgato

    Maybe use "For each antenna" loop?

  • So the inside of the house should be completely dark?

    Create a new layer (transparent), place a black rectangle above the building:

    You can add a smaller light source to the same layout with "Destination out" and pin it to the player.

    By the way, I suggest you use resources wisely. There are like 5 objects in your game and it's already 23Mb!

    Light image alone is 3Mb. You can make it 10 times smaller and stretch on the layout.

    Fireplace sound - 15Mb! Do you really need 5 minutes of high-quality fire crackling sound??

  • I don't understand your problem, really.

    After objects are destroyed, they are gone, forget about them.

    It's entirely up to you how you spawn new objects. You can create them at random intervals or when some event happens in your game.

    Make sure you create new objects inside the layout, or they will get immediately destroyed.

  • You mean insert line breaks?

    Set spritefont text to "Paragraph 1..." & newline & "Paragraph 2...."

  • It will be easier to understand the problem if you could share your capx, or at least a screenshot.

  • Destroying part is easy - just add "Destroy outside of layout" behavior to these objects.

    You'll have to create some events to spawn them when you want them to appear on the screen.

  • What do you mean by "disappear"? Become invisible? This will give you zero performance improvement, because it doesn't matter if off-screen objects are visible or not, they are not rendered.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think "Apply force" or adjust VelocityX to Self.Physics.VelocityX+windSpeed, on every tick.

  • Here is my attempt:

    https://www.dropbox.com/s/xtyt0o9icn9jr ... .capx?dl=0

    Not sure if this is how you want it to work, but my version doesn't require "waits". And I also don't like using arrays <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • klabundee in his example doesn't compare time or speed, which means if you move your finger really slowly across the screen, it will still be recognized as a swipe.

    I would do something like this:

    On any touch end

    Touch.speed>200

    ....Touch.Angle between 60 and 120 -> Move character down

    ....Touch.Angle between 150 and 210 -> Move character left

    ....Touch.Angle between 240 and 300 -> Move character up

    ....Touch.Angle between 330 and 30 -> Move character right

    For more strict swipe recognition you might want to check if the time between touch start and touch end is less than, say 1 second.

  • Ashley

    Sorry, I meant Debug preview. (in Chrome)

    It's not a big deal actually, as I'm using the Desktop build where Ctrl-F4 works. If only Ctrl-W were also working...

  • No, like this:

    It would actually make more sense to move this code to a separate event or function, and call it when some Unit parameters are changed.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies