Gillis's Recent Forum Activity

  • In C3's Json "Array" editor how do I enable more than 1000 rows? I specifically need 7001 to modify mission sets. Could I maybe request a feature? Since the json is 0 based and the line limit is not slicing up the file into 7 is not feasible either. Meaning with the desired headings I'm only getting 999 rows per JSON... That makes things difficult. At the very least I am hoping to bump the limit to 1001?

    I have submitted the following feature request but perhaps there is workaround so I wanted to ask.

    C3-I-767 <- construct3.ideas.aha.io/ideas/C3-I-767

  • Made some progress on procedural item shops tonight. Armor first, then weapons, and finally I will add the clerk.

  • > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    amazing stats progress :D

    Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.

    Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.

    More info on Herringbone

    nothings.org/gamedev/herringbone

    nothings.org/gamedev/herringbone/herringbone_tiles.html

    *EDIT* Thanks a lot by the way!!

  • Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

  • Making some progress on procedural weapons today. (Sorry its so zoomed)

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  • In the project tree right click Files -> New -> JSON

    Once its added as a file to your project you should just be able to double click the file in Construct 3 editor and edit it there in a spreadsheet view.

  • R0J0,

    Here is my recent BulletML style attempt. The main difference is it gives you a circle perimeter around an object to bloom from. Hope you like it :) This would be cool with your dual 4x pop

    Sharing if anyone else needs this. Thanks for getting me on the right path R0J0

    dropbox.com/s/u8qk14qaesqpcwi/bulletcircleidea.capx

  • OK.I got it to work.

    Sharing if anyone else needs this. Thanks for getting me on the right path R0J0

    dropbox.com/s/u8qk14qaesqpcwi/bulletcircleidea.capx

  • amazing. This gives me some ideas.

  • Thanks. Also found some clues on stack today:

    Something like this...

    Create object with bullet behavior measuring angle back to origin The below algorithm creates an object at some random point along the diameter (measuring from the radius)... I just need the think of a way to space them evenly now.. I think I couple with Sine and bingo.

    x = cos(random(0,1)*(3.14159)*2)*radius

    y = sin(random(0,1)*(3.14159)*2)*radius

    *Edit* perhaps I take the original random spot and then divide the number of desired evenly spaced bullets but 360 and loop on that... Let me give it a try.

  • Actually "Wait for Signal" might be pretty close to what the op was thinking of.

    I think so too

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  • Lately I have been trying to get organized in my code. For my procedural level generation I am bundling environment generation into functions to keep things tidy and ensure they create in a very controlled way. One Function finishes (inline) and at the end calls the next Function and so on. If a certain biome is dry for instance, I skip the create water function.

    I find myself using these functions more and more to control event flow.

    • Signal
    • Function
    • triggering off of a global variable change
    • occasionally counting ticks
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Gillis

Member since 7 Apr, 2012

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