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> > For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.
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> Good luck keeping your walls up when the nails magically vanish when you give the nailgun back!
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C'mon The walls and nails are still there. It's if i need to put more nails in the same pace I just rent again.
Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like
Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?
Well, for me it's more of a personal thing than a professional one. I'm in the same line of work as you, so as an artist and multimedia creator I'm sure you understand the divide between your professional work and your personal work. I would be willing to relinquish control of my professional work, but never my personal work - if that makes sense. I do game dev as a hobby, if I make money off it great, but it's not first and foremost my goal. I also don't think that these particular subscription systems are really good for us in the long run and that we should be fighting for something better rather than just 'taking it'. Often in my line of work I come across many print shops for instance who are still holding on to old software and won't update to creative cloud. It's pretty standard to export legacy files because of this. I also know of at least one big multinational corporation who I won't name who is still using Adobe CS6 products - there are probably many, I know of many graphic designers who are stubbornly holding on to software they spend several thousand dollars on several years ago. There are certainly both pros and cons of a subscription system. I'm not entirely against them, but I would ideally like something where both users and developers can be happy, and I think we both need to make compromises for that to happen.