Kyatric's Recent Forum Activity

  • The image you posted do not display (anymore).

    Consider hosting it online again for people to be able to investigate and help out on your issue.

    Or post directly your project file to be opened in Construct 2.

  • The array object is global by default.

    It means that it is usable through the whole project.

    If, in the execution of your game's logic, you already go through Event sheet 1, fill the array with values and then go to another layout/event sheet, from this new layout/event sheet you can still access the array and use the currently filled in values/modify them, etc...

  • To add text to an already existing text or spritefont object you can use the append action :

    newline & your_text_to_add

    This will jump a line at the end of the text object and add your text.

    Now the issue is that you may have to resize the object and position it so that it displays only the new text.

    So another way is to do the opposite :

    Your_text_to_add & newline & Text.text

    This way, the new line will always be on top, but on the bottom you won't be able to slide down to see the previous text (the object is not really meant to do that).

    As mentioned if you really want to allow for a complete slide, you have to resize the object and then allow it to slide, using possibly some layer mask to keep it in a certain position.

    Example of masking and scrolling

  • Tekniko: UIDs for the instances already existing in the layout on edit time will be the same.

    Perhaps you are mixing up with IIDs which can be reused when you spawn/delete/spawn instances inside a specific object type and which are considered far more "volatile" ?

  • It is likely indeed the collision box issue.

    If between a frame and another of the idle animation the collision box is smaller, Construct will consider for a few tick that the object is falling, and will switch to the "Falling" animation.

    Once on the Falling animation, if all the hitboxes are the same appropriate size and close enough to the ground, then Construct will consider the object has landed and is on the floor, and will switch again to the "Idle" animation.

  • Be sure to use the debugger and otherwise, use the Browser plugin's action "Log" to log whatever you want in the console.

  • Check out this tutorial (links in the description of the game) on how to make cut-scenes using Finite State Machine, you can adapt it to only use the moving/talking part and apply to your NPCs.

  • If you use the Touch object, it emulates the mouse.

    In that case, using any "On touched" or "Is touching" condition will be the same as using a "On object clicked", "On mouse button down".

    You cannot determine exactly what mouse button you are using , for that you ARE to add and use the mouse object to your project and use the appropriate condition.

    But for a general "user input, either using touch or mouse", the generic Touch input is enough and does not require any extra condition.

  • I work and use Construct 2 to make advergames since no other current engines can allow to do multiplatform web games as easily, quickly and lightly as C2 can (no Unity cannot. No UE4 cannot.).

    So depending on "the industry" you are actually aiming for, mastering C2 can lead to actual work.

    All engines have their hype. C2 is not "less capable", only people are.

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  • adcornaglia: I don't consider what Newt is saying to be insulting, and is only common sense online.

    Good for you if you trust all what people upload and never got your PC infected or any issue for it. Or perhaps you are just the perfect mark and are not aware of it.

    In my experience, downloading from suspicious sources can lead to big issues.

    My computer is a working tool, so I can't allow having it infected or whatever.

    Good for you if you can afford it.

  • It is "normal", this is a legacy from the old arcade system.

    The current one do not display the uploaded games.

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Kyatric

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